Full notes
Full Open Sea Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- Balance
Open Sea Simulator changes
Ahoy sailors,
It’s been a while since the last update, and I’m excited to bring you fresh news from the world of Open Sea Simulator! As you know, the game features a massive open map filled with unique themed towns—each with its own story, atmosphere, and opportunities. Today, I’d like to introduce you to the very first town I created, and one that’s very special to me: Nordvika.
Welcome to Nordvika
Nordvika is a Nordic-themed fishing town built entirely on a wooden platform above the cold northern sea. It has a peaceful yet rugged character that reflects the daily life of hardworking fishermen living in harmony with nature.
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The only land connection to Nordvika is a winding road through a deep forest. Once you arrive, you’ll find a small community with essential services for sailors:
Fishermen’s houses
A fishing supplies store where you can buy equipment and tools
A small boatyard offering starter boats for your adventures
The Heart of the Town – The Retired Viking Pub
One of my favorite places in the entire game is The Retired Viking, a cozy pub at the edge of the village. At night, the lights reflect on the water, the jukebox plays classic tunes, and you can unwind while watching the waves roll beneath the wooden decks.
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What’s Next
Nordvika is just one of many towns in Open Sea Simulator, each with its own style, economy, and secrets to discover. In the next dev logs, I’ll be revealing a completely different region with its own gameplay mechanics.
Thanks for reading, captains. See you on the next tide!
Source
Changelog.gg summarizes and formats this update. How we read updates.
