Full notes
Full Open Robot update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- Performance
- Server
Open Robot demo has received a new update 0.7.6.
Open Robot 0.7.6 changelog: Player Spawning
- Adds ability to spawn the player nearby the ongoing quest area, rather than always spawning at the house. Avoiding the need to travel all the way to the quest area if player gets killed.
Player Damage - Improves damage taken effect by showing a flashy blood-screen effect that fades away to current player damage level. Immediately signalling the player the damage taken.
Optimizations
- Reduces game build size.
Send your feedback
I would love if you could send feedback by either filling up a Google Form survey and/or joining Open Robot Discord Server (Links in the game)
Open Robot Discord Server link: https://discord.gg/f3bjkQCXty
The plan
In this release I focused on improving the gameplay by spawning the player close to the ongoing quest, and signalling when it is taking damage. I also optimized the build size on disk. I will try to release fixes as soon as they get fixed.
Helping further
If you’re interested in Open Robot, please consider adding it to your Steam Wishlist and follow the game.
Your support is incredibly important for Open Robot!
If you decided to join, thanks so much for helping out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
