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Steam News27 June 20242y ago

Open Mod 2024.2.46 [26-Jun-2024]

Update note: -This update bring even more smoothness and polishing to the door system, making them almost perfect, enjoyable and intuitive Fixes: -fixed an issue with the extraction tablet HUD where it would be misposit

Full notes

Full Open Mod 2025 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions1 change0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
fixedfixed an issue with the extraction tablet HUD where it would be mispositioned and overlap with the compass
fixedfixed an issue where the Extraction enemy AI would not have footsteps
fixedfixed an issue where the Extraction enemy AI would sometimes still spawn behind walls and shooting at the player from behind them
fixedfixed an issue where the bullets hitting players would play sounds more than once, causing an annoying buggy overlapping sound
fixedfixed an issue where the suppressor screws would still be mispositioned but this time for weapons that have different length barrels such as M4 and AKM
addedAdded/Changed:

Open Mod 2025 changes

fixedfixed an issue with the extraction tablet HUD where it would be mispositioned and overlap with the compass
fixedfixed an issue where the Extraction enemy AI would not have footsteps
fixedfixed an issue where the Extraction enemy AI would sometimes still spawn behind walls and shooting at the player from behind them
fixedfixed an issue where the bullets hitting players would play sounds more than once, causing an annoying buggy overlapping sound
fixedfixed an issue where the suppressor screws would still be mispositioned but this time for weapons that have different length barrels such as M4 and AKM

Update note:

-This update bring even more smoothness and polishing to the door system, making them almost perfect, enjoyable and intuitive

Fixes:

-fixed an issue with the extraction tablet HUD where it would be mispositioned and overlap with the compass

-fixed an issue where the Extraction enemy AI would not have footsteps

-fixed an issue where the Extraction enemy AI would sometimes still spawn behind walls and shooting at the player from behind them

-fixed an issue where the bullets hitting players would play sounds more than once, causing an annoying buggy overlapping sound

-fixed an issue where the suppressor screws would still be mispositioned but this time for weapons that have different length barrels such as M4 and AKM

Added/Changed:

-additional work on the door system, now they should really be flawless and not jittery + easy to use and intuitive. Now if you uninteract a door while walking back the door will open to the direction you were walking, more prominently.

-enabled the sliding doors in the Bunker map for PvP game modes (they were disabled for PvP game modes for performance reasons). Now the other kinds of doors will also appear but won’t be updated, to increase frames in PvP, e.g. the locker doors or the heal box doors will not be openable in PvP but they will render. The lootable crates will be disabled entirely and also won’t update.

-made the speed of the player smooth from 0 to the desired interaction speed in order to avoid misusing of the doors and player going through it while the hand didn’t even reach the door knob.

-reviewed and repositioned + added more enemy AI spawns in Extraction, also made them use an unique spawn rather than spawning randomly in the same pool of spawns, this is not only helping them not overlap and push each others through walls but makes for a better gameplay as well

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Source

Steam News / 27 June 2024

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