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Steam News20 September 20241y ago

v2.8 "Import/Export" and v2.9 (minor hotfix)

We forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!

Full notes

Full Open Brush update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes1 addition6 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedWe forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!
removed🚀 FeaturesRemove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
changed🚀 FeaturesPagination for layers UI (PR #698 by @andybak)
changed🚀 FeaturesFolder navigation UI (PR #689 by @andybak)
changed🚀 FeaturesImport/export improvements (PR #573 by @andybak)
changed🚀 FeaturesUnityGLTF Shader Variants (PR #714 by @andybak)

Open Brush changes

fixedWe forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!
removedRemove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
changedPagination for layers UI (PR #698 by @andybak)
changedFolder navigation UI (PR #689 by @andybak)
changedImport/export improvements (PR #573 by @andybak)

We forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!

🚀 Features

  • Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)

  • Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)

  • Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)

  • Update lots of shaders to singlepass (PR #677 by @mikeskydev)

  • Preview spheres for 360 images (PR #687 by @andybak)

  • Pagination for layers UI (PR #698 by @andybak)

  • Folder navigation UI (PR #689 by @andybak)

  • Import/export improvements (PR #573 by @andybak)

  • Passthrough Hull Brush (PR #613 by @andybak)

  • UnityGLTF Shader Variants (PR #714 by @andybak)

  • Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)

  • Disable boundary when passthrough is active (PR #735 by @andybak)

🎨 UI / UX

  • Fix Advanced Tools panel initial position (PR #697 by @andybak)

  • Damn panel spacing (PR #702 by @andybak)

🐛 Fixes

  • Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR #680 by @andybak)

  • Workaround for PCVR depth submission (PR #685 by @mikeskydev)

  • De-initialize XR Subsytems properly (PR #695 by @andybak)

  • Background image preview sphere labels (PR #700 by @andybak)

  • Fix stereo pano sphere preview (PR #701 by @andybak)

  • Enable file system watcher on mobile (PR #704 by @andybak)

  • UnityGltf import is meant to default to off (PR #707 by @andybak)

  • Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)

  • m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)

  • Fix issue where images that are too large fail to load without any in… (PR #722 by @eeropomell)

  • Fix/improve image loading (PR #729 by @eeropomell)

  • Fix/quest sdk no boundary (PR #737 by @andybak)

  • Rename Quest Boundary Property (PR #739 by @andybak)

  • Fix input system errors when running in the editor (PR #745 by @andybak)

  • Shift the preview down so it doesn't overlap the hint (PR #750 by @andybak)

  • Fix background image seams by bypassing cache for now (PR #749 by @andybak)

Source

Steam News / 20 September 2024

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