Full notes
Full Open Brush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Performance
Open Brush changes
We forgot to post news about 2.8 a couple of months ago. v2.9 was just released and fixed a small bug that only affected the Quest version so I'll post the belated 2.8 news instead!
🚀 Features
Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)
Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)
Update lots of shaders to singlepass (PR #677 by @mikeskydev)
Preview spheres for 360 images (PR #687 by @andybak)
Pagination for layers UI (PR #698 by @andybak)
Folder navigation UI (PR #689 by @andybak)
Import/export improvements (PR #573 by @andybak)
Passthrough Hull Brush (PR #613 by @andybak)
UnityGLTF Shader Variants (PR #714 by @andybak)
Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)
Disable boundary when passthrough is active (PR #735 by @andybak)
🎨 UI / UX
Fix Advanced Tools panel initial position (PR #697 by @andybak)
Damn panel spacing (PR #702 by @andybak)
🐛 Fixes
Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR #680 by @andybak)
Workaround for PCVR depth submission (PR #685 by @mikeskydev)
De-initialize XR Subsytems properly (PR #695 by @andybak)
Background image preview sphere labels (PR #700 by @andybak)
Fix stereo pano sphere preview (PR #701 by @andybak)
Enable file system watcher on mobile (PR #704 by @andybak)
UnityGltf import is meant to default to off (PR #707 by @andybak)
Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)
m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)
Fix issue where images that are too large fail to load without any in… (PR #722 by @eeropomell)
Fix/improve image loading (PR #729 by @eeropomell)
Fix/quest sdk no boundary (PR #737 by @andybak)
Rename Quest Boundary Property (PR #739 by @andybak)
Fix input system errors when running in the editor (PR #745 by @andybak)
Shift the preview down so it doesn't overlap the hint (PR #750 by @andybak)
Fix background image seams by bypassing cache for now (PR #749 by @andybak)
Source
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