In this update5
Full notes
Full Ooze Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello keepers! Hope you had a wonderful time celebrating New Year's Eve.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Ooze Keeper changes
This time, we bring you a new update to Ooze Keeper—Update v1.3.0: The Forces of Nature. Get your hands on some new slimes with the abilities to terraform the world!
New content
5 new slimes, several new structures and items to expand on the magical side 🪄
A new biome to boost the production of your farm 🌱
There's now Harsh Sunlight weather ☀️
Tweaks
Elixirs of Harvest receive a nerf, now requiring an additional new rare ingredient ⚗️
Ritual Site now spawns 100% of the time but spawns further away from the origin island. Darkness Slime can be used to help you locate the Ritual Site. The glitchy visual effect of the Ritual Site is now only visible when inspecting that specific island ⛤
Improvements
There's now an option in the settings menu that lets you change UI scale.
The game simulation process can now run in the background. Note that the application will only run in the background when simulation slimes/structures.
Bug fixes
Fix free rerolls and reroll cost reset when loading.
Fix unintentional behavior of grass spreading to non-arable islands.
Fix some inconsistency in some localization strings.
Developer notes
This update is somewhat light on new content, and that's because most of the development is focused on optimization of the behaviors of slimes and structures. It's not perfect in anyway. Therefore, your feedback and suggestions are really appreciated. The best way to reach out is joining our Discord server. Thanks for the support and hope you have a wonderful 2025!
Source
Changelog.gg summarizes and formats this update. How we read updates.
