Full notes
Full Oort Protocol: Perihelion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Performance
- Balance
- Fixes
Oort Protocol: Perihelion changes
What's in the demo:
Full tactical mission: Aurora Station extraction op
4-member squad creation with faction choice (Imperial Earth / Planetary Alliance)
Role-based squad building: Assault, Sniper, Medic, Tech, Heavy
Equipment loadout customization
Turn-based tactical combat with fog of war, cover system, and environmental effects
Formation movement and individual squad control
Multi-level station (ground floor + lower level)
NPC interactions: security checkpoint, interrogation intel, civilian encounters
Terminal hacking system
Mission objective chain leading to target extraction
Build 1.01 changes:
Significantly improved tactical phase performance — formation movement and enemy turns are now much snappier
Rebalanced Action Points across all squad roles (+2 AP baseline)
Fixed mission flow after failed missions
Fixed formation movement stalling when squad leader is killed
Fixed terminal access on lower level
Cleaned up interrogation sequence pacing — player now controls dialogue flow
Various deprecated code cleanup for stability
Feedback welcome — this is an active work in progress.
Source
Changelog.gg summarizes and formats this update. How we read updates.
