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Steam News25 March 20263mo ago

PERIHELION DEMO RELEASE AND BUILD 1.01 PATCH NOTES

What's in the demo: Full tactical mission: Aurora Station extraction op 4-member squad creation with faction choice (Imperial Earth / Planetary Alliance) Role-based squad building: Assault, Sniper, Medic, Tech, Heavy Eq

Full notes

Full Oort Protocol: Perihelion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions6 changes0 removals
  • Gameplay
  • Security
  • Performance
  • Balance
  • Fixes
changedTurn-based tactical combat with fog of war, cover system, and environmental effects
changedFormation movement and individual squad control
changedNPC interactions: security checkpoint, interrogation intel, civilian encounters
changedSignificantly improved tactical phase performance — formation movement and enemy turns are now much snappier
changedRebalanced Action Points across all squad roles (+2 AP baseline)
fixedFixed mission flow after failed missions

Oort Protocol: Perihelion changes

changedTurn-based tactical combat with fog of war, cover system, and environmental effects
changedFormation movement and individual squad control
changedNPC interactions: security checkpoint, interrogation intel, civilian encounters
changedSignificantly improved tactical phase performance — formation movement and enemy turns are now much snappier
changedRebalanced Action Points across all squad roles (+2 AP baseline)

What's in the demo:

  • Full tactical mission: Aurora Station extraction op

  • 4-member squad creation with faction choice (Imperial Earth / Planetary Alliance)

  • Role-based squad building: Assault, Sniper, Medic, Tech, Heavy

  • Equipment loadout customization

  • Turn-based tactical combat with fog of war, cover system, and environmental effects

  • Formation movement and individual squad control

  • Multi-level station (ground floor + lower level)

  • NPC interactions: security checkpoint, interrogation intel, civilian encounters

  • Terminal hacking system

  • Mission objective chain leading to target extraction

Build 1.01 changes:

  • Significantly improved tactical phase performance — formation movement and enemy turns are now much snappier

  • Rebalanced Action Points across all squad roles (+2 AP baseline)

  • Fixed mission flow after failed missions

  • Fixed formation movement stalling when squad leader is killed

  • Fixed terminal access on lower level

  • Cleaned up interrogation sequence pacing — player now controls dialogue flow

  • Various deprecated code cleanup for stability

Feedback welcome — this is an active work in progress.

Source

Steam News / 25 March 2026

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