It's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers no
Full notes
Full oOo: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Compatibility
addedIt's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)
oOo: Ascension changes
addedIt's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)
It's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)