HomeGamesUpdatesPricingMethodology
Steam News31 October 20187y ago

oOo: Ascension v1.2 is now live!

It's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers no

Full notes

Full oOo: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedIt's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)

oOo: Ascension changes

addedIt's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)

It's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)

Source

Steam News / 31 October 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.