Full notes
Full Onsui update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Onsui changes
A new update hits! New content for Onsui! Check out Implock, Daily Runs, and the other new features in this update!
New Mode - Implock
Introducing the new mode Implock! In Implock, you'll have to think strategically to reach the 11th Imp rank through merging. Except, unlike the standard and Rising Overflow modes, you only drop one type of Imp! This mode requires skilled playing to be able to methodically merge Imps together without overflowing, where you only receive 2nd rank Imps.
Daily Puzzle Every day, get a unique and repeatable puzzle. The order of Imps you drop will be the same each time you play, and this order resets as soon as the date changes.
PATCH NOTES:
Daily Puzzle: A replayable puzzle which changes every day
- Meet the ImpsAdded some fluff text to the main menu to describe each of the sentient objects in the game
- Score OverhaulYou can now view your highest and most recent scores from the main menu, and the scores of pieces have been tweaked
- MenuAdded some new menu pages, as well as interactivity through sounds and visuals
- LightingTweaked the lighting to retain visuals while cutting down on the lighting calculations, which may improve your performance
- Bug FixFixed an issue with the sizing of the 11th Ranked Imp, as well as some other miscellaneous fixes
Lighting Improvement: Overhauled the lighting in the game to use a different system. Visual difference is extremely minor, but it may improve your performance depending on machine.
Forward Rendering: Swapped to the Forward Shading Renderer to improve VR performance and smoothness.
- Blur FixFixed smearing/blurring in the image that was a result of the Temporal Super Resolution effects being applied by changing the Anti-Aliasing method to FXAA.
Source
Changelog.gg summarizes and formats this update. How we read updates.
