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Steam News23 May 20242y ago

Onslaught v0.5.1 - Playtest Update

Additions Added Gameplay, Video, and Audio options Improved lighting system Added restart button to pause menu Added fade transition between menu and gameplay Swordsman Increased sword shockwave damage (20 -> 30) Parryi

Full notes

Full Onslaught Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Maps
addedAdditionsAdded Gameplay, Video, and Audio options
changedAdditionsImproved lighting system
addedAdditionsAdded restart button to pause menu
addedAdditionsAdded fade transition between menu and gameplay
changedSwordsmanIncreased sword shockwave damage (20 -> 30)
changedSwordsmanParrying now reflects projectiles back to the attacker (dealing 4x damage in PvE)
sword shockwave damage (2030sword shockwave damage ( increased, buffranger trap damage (3080ranger trap damage ( increased, buffmagic bomb max damage (3040magic bomb max damage ( increased, buffmagic bomb stamina cost (86magic bomb stamina cost ( decreased, nerf

Additions

  • Added Gameplay, Video, and Audio options

  • Improved lighting system

  • Added restart button to pause menu

  • Added fade transition between menu and gameplay

Swordsman

  • Increased sword shockwave damage (20 -> 30)

  • Parrying now reflects projectiles back to the attacker (dealing 4x damage in PvE)

  • Increase animation duration of sword slash combo by 1 fps for each attack

Ranger

  • Increased ranger trap damage (30 -> 80)

  • Ranger trap now takes 1 second to arm

Wizard

  • Increased magic bomb max damage (30 -> 40)

  • Reduced magic bomb stamina cost (8 -> 6)

Misc

  • Reduced jumping stamina cost (4 -> 2)

  • Area map banners now clickable

  • Various bug fixes

Don't forget to wishlist Onslaught! :)

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Watch my latest devlog about these changes!

Source

Steam News / 23 May 2024

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