Full notes
Full Onslaught Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
Additions
Added Gameplay, Video, and Audio options
Improved lighting system
Added restart button to pause menu
Added fade transition between menu and gameplay
Swordsman
Increased sword shockwave damage (20 -> 30)
Parrying now reflects projectiles back to the attacker (dealing 4x damage in PvE)
Increase animation duration of sword slash combo by 1 fps for each attack
Ranger
Increased ranger trap damage (30 -> 80)
Ranger trap now takes 1 second to arm
Wizard
Increased magic bomb max damage (30 -> 40)
Reduced magic bomb stamina cost (8 -> 6)
Misc
Reduced jumping stamina cost (4 -> 2)
Area map banners now clickable
Various bug fixes
Don't forget to wishlist Onslaught! :)
Join the Kevelop Discord: https://discord.gg/kzxN3Xbx3F
Watch my latest devlog about these changes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
