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Steam News11 February 20215y ago

Onset 1.4.3

Onset 1.4.3 (Protocol Compatibility 4) Firetruck Keybindings for the ladder: E, Q - Extend ladder Numpad 4, 6 - Rotate ladder Numpad 2, 8 - Move ladder up and down The ladder and water mesh is a skeletal mesh with an at

In this update6

Full notes

Full Onset update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes7 additions6 changes2 removals
  • Workshop
  • Server
  • Gameplay
  • UI and audio
  • Maps
  • Security
changedFiretruckThe ladder and water mesh is a skeletal mesh with an attachment point named "water". You can use that to spawn and attach water particles through Lua.
changedLua function SetWebFocus for WebUIsThis is a great addition to WebUIs. Until now you couldn't focus an input on purpose. For example for a custom chat system.
changedLua function SetWebFocus for WebUIsAfter calling SetWebFocus you must also focus the HTML (input) element through Javascript.
addedOther changesAdd button to the main menu to open the server content cache folder.
addedOther changesAdd SetHeightFogDensity , GetHeightFogDensity
addedOther changesAdd new engine sounds for Apocalypse_02 (ID 56)

Onset changes

changedThe ladder and water mesh is a skeletal mesh with an attachment point named "water". You can use that to spawn and attach water particles through Lua.
changedThis is a great addition to WebUIs. Until now you couldn't focus an input on purpose. For example for a custom chat system.
changedAfter calling SetWebFocus you must also focus the HTML (input) element through Javascript.
addedAdd button to the main menu to open the server content cache folder.
addedAdd SetHeightFogDensity , GetHeightFogDensity

Onset 1.4.3 (Protocol Compatibility 4)

Firetruck

Keybindings for the ladder: E, Q - Extend ladder Numpad 4, 6 - Rotate ladder Numpad 2, 8 - Move ladder up and down

The ladder and water mesh is a skeletal mesh with an attachment point named "water". You can use that to spawn and attach water particles through Lua.

Lua function SetWebFocus for WebUIs

This is a great addition to WebUIs. Until now you couldn't focus an input on purpose. For example for a custom chat system.

function OnKeyPress(key) if key == "Space Bar" then if IsCtrlPressed() then AddPlayerChat("Focus mapeditor") SetWebFocus(EditorGui) ExecuteWebJS(EditorGui, "FocusInput();") end end AddEvent("OnKeyPress", OnKeyPress)

After calling SetWebFocus you must also focus the HTML (input) element through Javascript.

Other changes

  • Add button to the main menu to open the server content cache folder.

  • Add SetHeightFogDensity, GetHeightFogDensity

  • Adjust front light intensity of some cars to be more consistent.

  • Improve vehicle torque, suspension and transmission settings for vehicle IDs 7, 8, 9, 13-16, 17, 18, 24, 42, 47, 48, 49

  • Add new engine sounds for Apocalypse_02 (ID 56)

  • Remove pumpkins from the cemetery.

  • Improvements to game asset size again.

  • Object IDs 728, 729, 732, 735 have been removed. (Replaced with a cube) You can use other existing chairs instead.

  • Add function UActorComponent:ComponentHasTag(TagName), ComponentAddTag(TagName), ComponentRemoveTag(TagName)

  • Add function UMaterialInstanceDynamic:GetFloatParameter(ParamNa me), GetColorParameter(ParamName), GetTextureParameter(ParamName)

  • Add function UObject:GetClass(), GetClassPathName()

  • UObject.ProcessEvent custom user parameters are not optional.

Fixes

  • Fix wrongly checking Lua errors in exported functions causingparams to always return nil

  • Fix player flying away when static mesh mobility is set to movable

  • Fix a game freeze in WebUIs.

  • Fix a game freeze when a sound (CreateSound/3D) is being destroyed.

  • Fix many map glitches.

  • Fix writing server data if existing file is read only.

  • Fix MuscleCar (ID 40) driver animation.

  • Fix some textures streaming incorrectly.

  • Should fix some landscape LOD artifacts.

  • Fix vehicle light sync in some circumstances

Server changes

Sandbox option

Add a new option named "sandbox" to the server_config.json. (Disabled by default) Turning this on will enforce the same script security boundaries as on the client. For example no loading of compiled Lua scripts or usage of possible dangerous functions.

  • Fix BroadcastRemoteEvent parsing parameters incorrectly.

  • Fix crash when checking vehicle passengers.

  • Fix GetStreamedPlayersForPlayer not returning players that are inside a vehicle.

  • Update WorldDoors.lua in the default package.

Source

Steam News / 11 February 2021

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