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Steam News27 February 20264mo ago

Road to Pleasure #2

Hey everyone, This week we’ve been deep in the engine, focusing heavily on one of the most important pillars of OnlyVans: physical realism and responsiveness.

In this update4

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Full OnlyVans update

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Hey everyone,

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Performance
  • Balance
changedPhysics Polish & Stress TestingWe’re currently running extensive stress and collision tests across character interactions and environment systems.
changedPhysics Polish & Stress TestingImproved collision stability during close interactions
changedPhysics Polish & Stress TestingReduced clipping and unexpected physics glitches
changedPhysics Polish & Stress TestingMore natural weight distribution and movement blending
addedIntroducing the Fatigue SystemWe’ve also implemented a brand-new Fatigue System .
changedIntroducing the Fatigue SystemJust like in real life, you won’t have unlimited stamina.

OnlyVans changes

changedWe’re currently running extensive stress and collision tests across character interactions and environment systems.
changedImproved collision stability during close interactions
changedReduced clipping and unexpected physics glitches
changedMore natural weight distribution and movement blending
addedWe’ve also implemented a brand-new Fatigue System .

This week we’ve been deep in the engine, focusing heavily on one of the most important pillars of OnlyVans: physical realism and responsiveness.

Physics Polish & Stress Testing

We’re currently running extensive stress and collision tests across character interactions and environment systems.

What does that mean in practice?

  • Improved collision stability during close interactions

  • Better body alignment across different positions

  • Reduced clipping and unexpected physics glitches

  • More natural weight distribution and movement blending

We’re pushing the systems hard on purpose — stacking edge cases, testing extreme angles, and simulating chaotic scenarios — to make sure interactions feel smooth and believable even under pressure.

Introducing the Fatigue System

We’ve also implemented a brand-new Fatigue System.

Just like in real life, you won’t have unlimited stamina.

  • High-energy interactions now consume stamina

  • Longer sessions increase exhaustion

  • Certain positions require more energy than others

  • Low stamina affects performance and control

And yes — if you completely overdo it, you might trigger some unexpected (and sometimes hilarious) outcomes.

Think awkward collapses, dramatic “I need a second” moments, or full-on comedic knockouts.

We wanted intimacy to feel physical — not like characters are robots with infinite endurance.

Why This Matters

These systems together make interactions:

  • More immersive

  • More strategic

  • More varied

  • More human

Adding these limits makes every interaction a choice. Do you go for that high-energy, creative position now, or do you take a break to recover? Managing your character's physical state adds a layer of realism and humor that makes every encounter unique.

Pushing the limits is fun, but don't be surprised if you end up face-planting on the floor!

As always, we’re refining based on feedback and internal testing. Thank you for supporting us while we continue polishing and stress-testing the systems that make OnlyVans feel alive.

More soon.

— OnlyVans Dev Team 🚐

Source

Steam News / 27 February 2026

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