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Steam News27 April 20251y ago

v1.03: Improved Accuracy, Responsiveness and More Routes and Clothing

Added additional traces to each paw to make the two paw rule slightly more forgiving and more accurate; there used to be one trace per paw there is now 3 traces per paw.

Full notes

Full Only Way is Down update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions4 changes0 removals
  • Gameplay
changedAdded additional traces to each paw to make the two paw rule slightly more forgiving and more accurate; there used to be one trace per paw there is now 3 traces per paw. Previously the cat would lean forward to go off an edge more easily now the cat will lean forward to go off an edge only when the front 2 paws are completely off an edge. Also previously the cat would ragdoll when the two back paws were just over half way off an edge now both back paws have to be completely off an edge.
changedImproved jump time, some people were often jumping too late causing their jump to be cancelled or not triggered; the jump delay was roughly 0.08 seconds now it's down to roughly 0.05 seconds, the trade off is a worse animation as the jump animation often won't have time to blend properly but there is now greater responsiveness which is more important for gameplay. To clarify jumps will not work/be triggered if the front two paws are over an edge and the cat has begun to fall as a result. Additionally if a jump has already been triggered and the back two paws pass over an edge and the cat has not yet pushed off the ground then the jump will be cancelled
addedMade changes for steam deck compatibilty: re-encoded videos to vp9 codec to work with steam deck and added ability to detect steam deck and set appropriate resolution
addedAdded additional routes
addedAdded more clothing options - 21 additional headgear - 7 additional masks/glasses - 8 additional accessories
fixedFixed collision geometry for curved beam

Only Way is Down changes

changedAdded additional traces to each paw to make the two paw rule slightly more forgiving and more accurate; there used to be one trace per paw there is now 3 traces per paw. Previously the cat would lean forward to go off an edge more easily now the cat will lean forward to go off an edge only when the front 2 paws are completely off an edge. Also previously the cat would ragdoll when the two back paws were just over half way off an edge now both back paws have to be completely off an edge.
changedImproved jump time, some people were often jumping too late causing their jump to be cancelled or not triggered; the jump delay was roughly 0.08 seconds now it's down to roughly 0.05 seconds, the trade off is a worse animation as the jump animation often won't have time to blend properly but there is now greater responsiveness which is more important for gameplay. To clarify jumps will not work/be triggered if the front two paws are over an edge and the cat has begun to fall as a result. Additionally if a jump has already been triggered and the back two paws pass over an edge and the cat has not yet pushed off the ground then the jump will be cancelled
addedMade changes for steam deck compatibilty: re-encoded videos to vp9 codec to work with steam deck and added ability to detect steam deck and set appropriate resolution
addedAdded additional routes
addedAdded more clothing options - 21 additional headgear - 7 additional masks/glasses - 8 additional accessories
  • Added additional traces to each paw to make the two paw rule slightly more forgiving and more accurate; there used to be one trace per paw there is now 3 traces per paw. Previously the cat would lean forward to go off an edge more easily now the cat will lean forward to go off an edge only when the front 2 paws are completely off an edge. Also previously the cat would ragdoll when the two back paws were just over half way off an edge now both back paws have to be completely off an edge.

  • Improved jump time, some people were often jumping too late causing their jump to be cancelled or not triggered; the jump delay was roughly 0.08 seconds now it's down to roughly 0.05 seconds, the trade off is a worse animation as the jump animation often won't have time to blend properly but there is now greater responsiveness which is more important for gameplay. To clarify jumps will not work/be triggered if the front two paws are over an edge and the cat has begun to fall as a result. Additionally if a jump has already been triggered and the back two paws pass over an edge and the cat has not yet pushed off the ground then the jump will be cancelled

  • Made changes for steam deck compatibiltyre-encoded videos to vp9 codec to work with steam deck and added ability to detect steam deck and set appropriate resolution
  • Added additional routes

  • Added more clothing options - 21 additional headgear - 7 additional masks/glasses - 8 additional accessories

  • Fixed collision geometry for curved beam

  • Improved translations

  • Game now defaults to highest available resolution

  • Added additional areas for acquiring clothing

  • Changed "fast and fluffy", "paws of speed", "turbo tabby" and "purrfect dash" achievements to 10 minutes as 5 minutes is too short

Source

Steam News / 27 April 2025

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