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Full Only Lead Can Stop Them update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- Fixes
- Performance
Only Lead Can Stop Them changes
We hope you've been enjoying Only Lead Can Stop Them and thank you for your feedback since the game's launch. As we move into 2025, we're kicking things off with Patch #2, addressing several issues and bringing improvements to the game. Here's what's new:
Fixes:
Achievements
All the achievements for completing the episodes on different difficulty should now be working and trigger correctly.
These are nine achievements in total
Episode 1: Smooth Sailing, Turning the Tide, Tsunami
Episode 2: Mess Sweeper, A Fiendish Mess, Viscera Cleanup
Episode 3: Island Inspector, Citadel Caudillo, All your base are belong to me
Save System:
Fixed an issue with the save system failing to load boss enemy health and position making mid-boss battle saves not work as intended.
Fixed an issue with dead Lizardman having water sprite active on loaded save.
Fixed an issue with triggers that spawn enemies didn’t save spawning as completed so upon loading a save another round of enemies would be spawned.
Addressed a rare issue where a previous level would sometimes be unintentionally loaded upon death, restarting a level or starting a new game from main menu.
Rendering:
In order to fix an issue with sprites for enemies, pickups, and props having odd rotation when close to the camera we opted for a change restricting their rotation to only the Y-axis. This ensures a better overall visual experience with very little downside.
Combat:
It's now possible to kill lizardmen submerged underwater using explosives.
Source
Changelog.gg summarizes and formats this update. How we read updates.
