Full notes
Full Onirism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Onirism changes
NEW FEATURES:
Carol can now ledge grab while aiming a weapon (only what is in front of her)
GAMEPLAY TWEAKS:
Increased the health of Vehicles
Gamma Claw weapon got a soft rework
Now deals the same amount of damage to all enemies in the beam
Improved model, SFX and VFX
Increased pearls pick up range
IMPROVEMENTS:
Jump and use can now skip dialogues
People can start Coop games with any type of inputs (needed two controllers before)
Improved the look of team building menus
Improved controller usability in menus
Improved high jump reactivity
Improved menus performance
BUGFIXES:
Fixed Narrs sometime getting stuck after dialogue
Fixed an issue where items dialogue can get stuck
Fixed an issue with vehicles not taking Aoe damage
Fixed an issue where Carol could sink in save points and ammo machines
Fixed being able to slide off checkpoints using velocity
Fixed ledge grab sometime causing Carol to fly up
Fixed jumppads being janky on moving platforms (Atlas and wild west boat)
Fixed broken HUD in Corpo zombies map in Coop
Fixed Tales Coop wave counter being misplaced
Fixed combat music getting stuck
Fixed being able to spam elixirs to trigger it multiple time
Fixed many collision issues
Fixed Grapplers specialists getting stuck if knocked back during their grapple attack
Fixed Shop buttons audio spam
Fixed an issue where doing the Nightmare boss first before Aeon in the Celestial Forge would lock the door
Fixed an issue with the Hive totem in Coop where the second player could be locked outside
Source
Changelog.gg summarizes and formats this update. How we read updates.
