In this update3
Full notes
Full Onikura update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Dev here — just dropping in with a quick but exciting update.
What changed
- Store
- UI and audio
- Balance
- Events
- Gameplay
Onikura changes
Asia Region Re-Debut
Onikura has officially re-debuted in the Asia region! This is an important step for us as we continue preparing for the game’s next milestones, and we’re really happy to finally open the doors for more players across Asia to join the community.
https://store.steampowered.com/app/3008640/Onikura/
Demo Updated with 3 Languages
Today’s update also brings full localization for the demo: Simplified Chinese • Traditional Chinese • Japanese
If you spot any awkward lines or places we can improve, feel free to send feedback — it really helps!
A Quick Intro for New Players Joining Us
Onikura is a fast-paced 2D platformer boss-rush focused on precise, high-tension combat and giving players freedom to shape their own playstyle.
Parries, slashes, heals, specials — every move counts. As you progress, you’ll unlock talismans and upgrades that drastically change the way you fight, letting you build your own approach to every encounter.
Core Features
Frantic combat with parries, specials, unique abilities
Boss-rush structure — every fight is a challenge
Talismans & upgrades that let you customize how you play
Hand-crafted arenas & atmosphere to match each enemy you face
If you’re new around here — welcome! If you’ve been following for a while — thank you for the support. We’re excited to bring more updates soon, and we’d love to hear your thoughts in the community discussions.
Too Dark Studios & Astrolabe Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
