Full notes
Full Onikira - Demon Killer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Balance
- Fixes
Onikira - Demon Killer changes
Yay!! an update to the game!! This is a list of the things we are including in this update. It is super important to note that we have not included any new levels or new enemies in this update. This is not because we haven't been working on them but because they are not completed to a polished level yet. The reason for that is that we want to make sure we hit the deadline of end of March, and if we spend a lot of time polishing now, then we have less time to build content. The idea is to have it all completed and then polish. We think this is a more efficient way to deliver a completed game faster
[Enhancements]Level select menu.
[Enhancements]Challenge arenas improvements:
Score reset
Better scenery
Improved encounters
[Enhancements] Automatic Error reporting (you can turn this off in options screen)
[Enhancements] Performance increases across the board
[Enhancements] Air evade and double jump now reset after grappling to a target
[Enhancements] Added lots of tetsubo attacks
[Enhancements] Basic version of Naginata ranged attack added. More to do on this one.
[Enhancements] Many player animations updated and improved
[Enhancements] Finally adding code for sticking to moving platforms
[Enhancements] Moved to more physically based player movement to maintain momentum when in the air and to work better with external forces, like wind.
[Enhancements] Added an animated tentacle renderer because, you know, tentacles
[Enhancements] Enabled dynamic spawn positions in encounters
[Bug fix] Player no longer changes z position when grappling to targets
[Bug fix] Player no longer takes damage multiple times per frame in certain cases
[Enhancement] when you die, auto reload last save point(no screen to ask you to restart)
[Bug fix] Health orbs work after you die.
[Bug fix] Fix fire chase scene in level one so that it’s less likely to unfairly kill you
[Bug fix] Fixed input bugs where input was still active while the game was paused
[Bug fix] Fixed input bugs where resuming from a paused game would cause the player to perform a move
[Bug fix] This is a big one! Made the enter key start the game on the main menu. I know, right!
[Tools] Added visual texture browser for faster texture picking
[Tools] Integrated libmypaint so the artistically inclined can draw right on top of the level
[Tools] Added a faster editor tile system that lets us work much more quickly than before due to slow level load times
Some Screenshots of stuff you can't play yet :D but it is pretty awesome Also, we thought maybe people would like to see what we are working on, so we are going to do some live streaming starting on this Thursday at 2pm GMT, we'll post the connection link on the forums, facebook and twitter. Some things you might have problems with: - If you are on Windows 8.1 and have an error with something like "Debug assert..." we saw that, we are investigating and we'll update as soon as that is fixed, you can hit Debug and you should be able to play as normal. This is a problem some of us have in some machines but not others
Source
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