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Steam News17 June 202616d ago

6月18日(木)のバランス調整について

This is the Onigiri Service Team. The following balance adjustments will be implemented during the maintenance on 2026/6/18 JST.

In this update3

Full notes

Full Onigiri update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes12 additions48 changes2 removals
  • Balance
  • Maps
  • Workshop
changedThe following balance adjustments will be implemented during the maintenance on 2026/6/18 JST. In addition, bug fixes will also be made, and the descriptions of some skills will be changed.
changed◆Regarding Changes to Skill Force If there is a discrepancy between the displayed Skill Force and the actual damage, the damage distribution for each hit and the Skill Force will be adjusted. In this case, adjustments will be made so that there is no significant change from the actual damage that was being dealt. Only when the Skill Force is adjusted for the purpose of increasing damage will numerical values be listed in the adjustment details.
changedSiegfried Balance AdjustmentsThe balance adjustment details for Siegfried are as follows.
changedSiegfried Balance Adjustments◆Specification Changes ・For some skills, if a target is selected, the character will now face the target's direction when the skill starts or at the moment of attack. ・For some skills, the target marker will now change when the target enters the skill's range. ・Voices will be adjusted for some skills.
changedSiegfried Balance Adjustments---------------------------------------------------------------
addedSiegfried Balance Adjustments◆Addition of Vanguard Ability The Vanguard Ability [During Possession, Ice Element +45] will be added. ※This ability is different from the special abilities unlocked with items, and will be added to the Vanguard Abilities possessed from the beginning.
3 → 7 [Rank V]7113 → 7 [Rank V] increased, buff3 → 7 [Rank V] 7 → 11 [Rank VI]10143 → 7 [Rank V] 7 → 11 [Rank VI] increased, buff4 → 11 [Rank V]5194 → 11 [Rank V] increased, buff4 → 11 [Rank V] 5 → 19 [Rank VI]6274 → 11 [Rank V] 5 → 19 [Rank VI] increased, buff

Onigiri changes

changedThe following balance adjustments will be implemented during the maintenance on 2026/6/18 JST. In addition, bug fixes will also be made, and the descriptions of some skills will be changed.
changed◆Regarding Changes to Skill Force If there is a discrepancy between the displayed Skill Force and the actual damage, the damage distribution for each hit and the Skill Force will be adjusted. In this case, adjustments will be made so that there is no significant change from the actual damage that was being dealt. Only when the Skill Force is adjusted for the purpose of increasing damage will numerical values be listed in the adjustment details.
changedThe balance adjustment details for Siegfried are as follows.
changed◆Specification Changes ・For some skills, if a target is selected, the character will now face the target's direction when the skill starts or at the moment of attack. ・For some skills, the target marker will now change when the target enters the skill's range. ・Voices will be adjusted for some skills.
changed---------------------------------------------------------------

This is the Onigiri Service Team.

The following balance adjustments will be implemented during the maintenance on 2026/6/18 JST. In addition, bug fixes will also be made, and the descriptions of some skills will be changed.

If no Rank is specified, the adjustment applies to all Ranks.

◆Regarding Changes to Skill Force If there is a discrepancy between the displayed Skill Force and the actual damage, the damage distribution for each hit and the Skill Force will be adjusted. In this case, adjustments will be made so that there is no significant change from the actual damage that was being dealt. Only when the Skill Force is adjusted for the purpose of increasing damage will numerical values be listed in the adjustment details.

Siegfried Balance Adjustments

The balance adjustment details for Siegfried are as follows.

◆Specification Changes ・For some skills, if a target is selected, the character will now face the target's direction when the skill starts or at the moment of attack. ・For some skills, the target marker will now change when the target enters the skill's range. ・Voices will be adjusted for some skills.

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◆Addition of Vanguard Ability The Vanguard Ability [During Possession, Ice Element +45] will be added. ※This ability is different from the special abilities unlocked with items, and will be added to the Vanguard Abilities possessed from the beginning.

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■(Vers) Heilen Kreis ・The attack hitbox will now be placed slightly in front of the coordinates of the targeted opponent.

■(Vers) Groll Rache ・The number of hits will be increased. 3 → 7 [Rank V] 7 → 11 [Rank VI] 10 → 14 [Rank VII] ・A slash effect will be added. [Rank V] ・Fixed a bug where the effect would disappear when the flying hitbox hit. Only the hitbox continued to fly. [Rank VI~VII]

■(Vers) Void Lightning Slash ・Movement capability will be improved. Behavior will be adjusted accordingly.

■(Vers) Sacred Strike ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

■(Vers) Icicle Massacre ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

■Ougi (Vers) Kleinod Segen ・The skill animation will be shortened. ・The elements will be changed. Slice・Lightning・Heavenly → Lightning・Heavenly

■Ougi (Vers) Fluch Blut ・The number of hits will be increased. 4 → 11 [Rank V] 5 → 19 [Rank VI] 6 → 27 [Rank VII] ・Skill Force will be increased. 3,840 → 7,680 [Rank V] 4,667 → 9,334 [Rank VI] 5,482 → 10,964 [Rank VII] ・The skill animation will be shortened. ・The elements will be changed. Slice・Lightning・Heavenly → Lightning・Heavenly ・Fixed a bug where the motion was not playing correctly.

■Ougi (Vers) Drachen Blitz ・The number of hits will be increased. 4 → 7 [Rank V] 4 → 11 [Rank VI] 4 → 19 [Rank VII] ・Cooldown will be reduced. 8 → 6 [Rank V] 9.5 → 7 [Rank VI] 11 → 8 [Rank VII] ・The elements will be changed. Slice・Lightning・Heavenly → Ice・Lightning・Heavenly ・The skill animation will be shortened.

■Ougi (Vers) Blistering Ice Wave ・Invincibility frames will be added. ・The number of combos will be reduced. 5 → 3 [Rank V] 6 → 3 [Rank VI] 7 → 3 [Rank VII] ・Cooldown will be reduced. 24.1 → 5 [Rank V] 26 → 6 [Rank VI] 28 → 8 [Rank VII] ・The skill animation will be shortened. ・The attack hitbox will be adjusted. ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

■Ougi (Vers) Thunder Beast ・Invincibility frames will be added. ・Cooldown will be reduced. 15.3 → 6.3 [Rank V] 16.5 → 7.5 [Rank VI] 17.8 → 8.3 [Rank VII] ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

Takeda Shingen Balance Adjustments

The balance adjustment details for Takeda Shingen are as follows.

◆Specification Changes ・For some skills, if a target is selected, the character will now face the target's direction when the skill starts or at the moment of attack. ・For some skills, the target marker will now change when the target enters the skill's range. ・Motions that were not affected by Attack Speed will be changed so that Attack Speed is applied. ・A help panel will be added to the Partner Window.

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◆Specification Changes to the Buff [Increase] Some of Takeda Shingen's skills have the buff [Increase], and the previous specifications and changes are as follows.

Previous Specifications of the Buff [Increase]: ・Triggered by chance when certain skills hit with an attack. ・Only the first stage of the Increase buff is set for the following skills. Basic Combo Basic Dash Attack Basic Jump Attack Ougi Ferocious Mawl Ougi Tusk of Malice Ougi Vehement Strike

Changes to the Buff [Increase]: ・The buff activation timing will be changed from when an attack hits to when the skill is activated. ・The buff activation will be changed from chance-based to guaranteed. ・The buff effects will be changed as follows.

■Increase Buff ① Effect Duration: 15 seconds Activation Chance: 100% Target Skills: [Basic Combo] [Basic Dash Attack] [Basic Jump Attack] Stage 1: Attack +5000, Physical Defense +15%, Magical Defense +15%

■Increase Buff ② Effect Duration: 15 seconds Activation Chance: 100% Target Skills: [Ougi Ferocious Mawl] [Ougi Tusk of Malice] [Ougi Vehement Strike] Stage 1: Attack +10%, Physical Defense +20%, Magical Defense +20% Stage 2: Attack +15%, Physical Defense +25%, Magical Defense +25% Stage 3: Attack +50%, Physical Defense +30%, Magical Defense +30%

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◆Specification Changes to Tiger's War Cry - I A buff that adds various elements as an additional element will be added to Takeda Shingen's skills [Tiger's War Cry - Fire - I] [Tiger's War Cry - Mountain - I] [Tiger's Battle Cry - Wind - I].

Example: When the buff from the skill [Tiger's War Cry - Fire - I] is applied, Fire Element will be added at a value equal to 50% of the Skill Force of the skill used.

Reference image [when the skill distribution is represented as 100]

Unlike Sei Shonagon's [Season Spring Dawn], Shingen's [Tiger's War Cry - I] does not multiply damage. Therefore, while the target element distribution increases and Skill Force also increases, the damage cap will not increase.

In addition to the effect above, the buff [Bonus Damage] will also be added.

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◆Vanguard Ability Change The Vanguard Ability [During Vanguard Swap, Impact Element +60] will be changed to [During Vanguard Swap, Slice Element +60].

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■Basic Dash Attack ・The elements will be changed. Impact・Pierce → Impact・Slice

■Basic Jump Attack ・The attack hitbox will now follow the player. ・The timing at which skill cancel becomes possible will be made earlier.

■Tiger's War Cry-[Fire/Mountain/Wind] - Zero ・If the buff [Element Shift] is already applied when used, it will now be removed and a new [Element Shift] will be applied. ・SP consumption will be reduced. 250 → 50 ・The maximum skill level will be changed. 10 → 1 ・Skill Force will be changed. 100 → 1

■Tiger's War Cry-[Fire/Mountain/Wind] - I ・If the buff [Element Shift] is already applied when used, it will now be removed and a new [Element Shift] will be applied. ・An effect that adds [Fire/Mountain/Wind] Element at 25% Skill Force will be added to the activated buff [Element Shift]. ・The following buff will be added. Bonus Damage: Adds damage as [Fire/Mountain/Wind] Element equal to 100% of 100% of damage dealt [cap: 5,000,000] ・The maximum skill level will be changed. 10 → 1 ・Skill Force will be changed. 100 → 1

■Tiger Blade of Fury ・Combos and Just Combos will be removed. ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

■Tactical Hammer ・The skill animation will be shortened.

■Hunting Claws ・SP consumption will be reduced. 56 → 28 [Rank V] 73 → 36 [Rank VI] 91 → 45 [Rank VII] ・Cooldown will be reduced. 9.3 → 4.3 [Rank V] 10 → 5.2 [Rank VI] 10.8 → 6.1 [Rank VII] ・The skill animation will be shortened. ・The elements will be changed. Impact・Pierce → Impact・Slice

■Way of the Woods ・The number of hits will be increased. 1 → 2

■Cataclysmic Crumble ・The number of hits will be increased. 1 → 2 [Rank V] 1 → 3 [Rank VI] 1 → 4 [Rank VII] ・The skill animation will be shortened. ・The attack hitbox will be adjusted. ・Fixed a bug where the attack hitbox would remain.

■Ougi Ferocious Mawl ・The number of hits will be increased. 2 → 6 [Rank V] 4 → 8 [Rank VI] 8 → 10 [Rank VII] ・Cooldown will be reduced. 8 → 7 [Rank V] 9.5 → 8.5 [Rank VI] 30 → 10 [Rank VII] ・SP consumption will be reduced. 450 → 300 [Rank VII] ・The skill animation will be shortened. ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

■Ougi Tusk of Malice ・Invincibility frames will be added. ・The number of hits will be increased. 5 → 8 [Rank V] 7 → 10 [Rank VI] 9 → 12 [Rank VII] ・SP consumption will be reduced. 150 → 120 [Rank V] 180 → 150 [Rank VI] 200 → 180 [Rank VII] ・Combos and Just Combos will be removed. ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

■Ougi Vehement Strike ・For the first and second combos, it will now be possible to move in 8 directions according to input. ・Invincibility frames will be added. ・SP consumption will be reduced. 150 → 90 [Rank V] 180 → 120 [Rank VI] 200 → 150 [Rank VII] ・The elements will be changed. Impact・Pierce → Impact・Slice ・Since the skill was dealing more damage than indicated by the displayed Skill Force, the damage distribution for each hit and the Skill Force will be adjusted.

Genbu Balance Adjustments

The balance adjustment details for Genbu are as follows.

◆Specification Changes ・A Yin-Yang mark will now be displayed beside the slots of skills that consume the Energy Gauge. ・When skill activation fails due to insufficient Energy Gauge, a system message will now be shown in the chat window. ・For some skills, if a target is selected, the character will now face the target's direction when the skill starts or at the moment of attack. ・For some skills, if no target is selected, nearby enemies will now be automatically targeted. ・For some skills, the target marker will now change when the target enters the skill's range. ・Motions that were not affected by Attack Speed will be changed so that Attack Speed is applied. ・Voices will be adjusted for some skills. ・Footstep SE will be removed. ・A help panel will be added to the Partner Window.

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■Basic Dash Attack ・The Energy Gauge recovery amount per hit will be changed. 1 → 3

■Basic Jump Attack ・The Energy Gauge recovery amount per hit will be changed. 1 → 5

■Swamp Slug ・The attack hitbox will now appear at the target's coordinates. ・The Energy Gauge recovery amount per hit will be changed. 1 → 2 [Rank VI] 1 → 3 [Rank VII]

■Dance of Departed Souls ・The Energy Gauge recovery amount per hit will be changed. 3 → 4 [Rank VI] 3 → 5 [Rank VII] ・The number of hits will be increased. 5 → 6 [Rank VI] 7 → 9 [Rank VII] ・The skill animation will be shortened.

■Tortoise Trample ・The amount of Energy Gauge consumed when activating the skill will be changed. 5 → 1 [Rank V] 5 → 3 [Rank VI] ・The number of hits will be increased. 5 → 6 [Rank VI] 5 → 7 [Rank VII] ・The skill animation will be shortened. ・The timing at which skill cancel becomes possible will be made earlier.

■Tortoise Tornado ・The amount of Energy Gauge consumed when activating the skill will be changed. 5 → 1 [Rank V] 5 → 3 [Rank VI] ・The number of hits will be increased. 6 → 12 [Rank VI] 7 → 18 [Rank VII]

■Restless Coffin ・The amount of Energy Gauge consumed when activating the skill will be changed. 3 → 1 [Rank V] 3 → 2 [Rank VI] ・The number of hits will be increased. 1 → 4 ・The skill will now pierce through enemies.

■Gimmering Aura ・The following effect will be added. Recover 1,500 SP. ・SP consumption will be removed. ・The skill animation will be shortened. ・Cooldown will be reduced. 180 → 30 ・The maximum skill level will be changed. 10 → 1

■Dream Residue ・SP consumption will be reduced. 1,000 → 100 ・The skill will be changed so that it is not affected by SP consumption reduction. ・The buff icon for increased Attack will be displayed. ・An effect displayed while the buff is active will be added. ・The maximum skill level will be changed. 10 → 1

■Ougi: Sinister Splatter ・The amount of Energy Gauge consumed when activating the skill will be changed. 15 → 5 [Rank V] 15 → 10 [Rank VI] ・The number of hits will be increased. 5 → 10 [Rank V] 5 → 16 [Rank VI] 6 → 24 [Rank VII] ・Damage cap increases of the following values will be added. These damage cap increases apply only to the skill being activated. 1,000,000 [Rank V] 2,000,000 [Rank VI] 5,000,000 [Rank VII]

■Ougi: Tortoise Tsunami ・The amount of Energy Gauge consumed when activating the skill will be changed. 15 → 5 [Rank V] 15 → 10 [Rank VI] ・The number of hits will be increased. 10 → 20 [Rank VI] 10 → 30 [Rank VII] ・Damage cap increases of the following values will be added. These damage cap increases apply only to the skill being activated. 1,000,000 [Rank V] 2,000,000 [Rank VI] 5,000,000 [Rank VII] ・Skill Force will be increased. 2920 → 4380 [Rank V] 4384 → 6576 [Rank VI] 5844 → 8766 [Rank VII] ・The skill animation will be shortened.

■Ougi: Ode to the Tortoise Spirits ・The amount of Energy Gauge consumed when activating the skill will be changed. 40 → 10 [Rank V] 40 → 20 [Rank VI] ・The number of hits will be increased. 10 → 15 [Rank V] 10 → 25 [Rank VI] 10 → 35 [Rank VII] ・Damage cap increases of the following values will be added. These damage cap increases apply only to the skill being activated. 1,000,000 [Rank V] 10,000,000 [Rank VI] 20,000,000 [Rank VII] ・Skill Force will be increased. 5345 → 10690 [Rank V] 8017 → 16034 [Rank VI] 10656 → 21312 [Rank VII] ・Cooldown will be reduced. 60 → 10 [Rank V] 75 → 15 [Rank VI] 90 → 25 [Rank VII] ・SP consumption will be reduced. 800 → 220 [Rank V] 900 → 350 [Rank VI] 1000 → 450 [Rank VII] ・An effect that pulls enemies in will be added. ・The skill animation will be shortened.

■Ougi: Soul Serenade ・The skill will be changed to recover the Energy Gauge. The Energy Gauge recovery amount per hit is as follows. 1 [Rank V] 2 [Rank VI] 3 [Rank VII] ・The number of hits will be increased. 3 → 5 [Rank V] 3 → 6 [Rank VI] 3 → 7 [Rank VII] ・The skill animation will be shortened. ・The timing at which skill cancel becomes possible will be made earlier.

■Ougi: Infernal Death Wish ・HP consumption will be removed. ・SP consumption will be reduced. 1000 → 300 ・The skill will be changed to consume 30 Energy Gauge when used. ・Cooldown will be reduced. 18 → 3 ・The maximum skill level will be changed. 10 → 1 ・The attack targets will be changed. 1 locked-on target → All enemies within a 30m radius ・The animation will be changed.

Thank you for your support for Onigiri!

※Update details are liable to change without warning and may not reflect in-game.

Source

Steam News / 17 June 2026

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