Full notes
Full Oneons: Prisoners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Oneons: Prisoners changes
A few players mentioned that they found Oneons very challenging and difficult, to the point of being unbeatable (despite being a relatively short game). I decided to make a couple of simple changes to reduce the difficulty of the game significantly:
Any Oneons you rescue increase your health, energy, and damage. This change is now permanent across all games, instead of resetting to zero when you die.
Added a heal skill with a moderate energy cost and healing amount. You can use it any time, like Psi Blast.
Together, these two changes make the game quite a bit easier and more accessible!
If you're a hardcore player and prefer the original difficulty, you can also omit to rescue Oneons (they have no other impact on the game). As you like!
Enjoy, and let us know your feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
