Full notes
Full Oneiro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
Heyo Steam. Take an update. Few bugs have been discovered, and I felt like I had to put this update out.
And- due to my bad tendencies regarding version control- you guys also get a couple extra features I was initially going to add in Version 1.2.
All Changes
New Additions/Notable Tweaks
Add FoV slider in the "Extra Controls" menu.
Font changes with Inspection Boxes and inventory.
Aerial structure can now spawn at either higher or lower altitude. Just for a little more variety.
Your primary attack button can now be used to purchase from Living Walls.
Slimes have a better animation for telling you when they're going to attack. Their attacking SFX has an increased radius to further prevent "cheap shots"(ie. you can hear their shots from further away now)
The menu's "Reset Data" has been renamed to "Reset Island" to more accurately reflect what it actually does.
When you are defeated, the gameplay tip shown on the results screen will change based on which layer you died on.
▼ NREM 3 Item Rework Spoiler ▼
Cerberus Paw has been reworked and given a new ability entirely. Before, it was unoriginal and very powerful granting 5% attack and speed bonus. This has been changed to increasing damage done to enemies via status effects (ie. Burn and Poison). Each Cerberus Paw gives you +50% extra damage. This should hopefully encourage some to hold on to the Ashes gear for the extra damage.
Balance Changes
Glaive's Damage has increased (34 -> 40)
Demon Tridents Damage has decreased (34 -> 30)
Molten Spetum Damage has decreased (43 -> 40)
Price of Unique Tier Items has been increased at Living Walls
Lesson of Biology now increases base health by 15 (increase from previous 10)
Amount of essence has been increased; Normal enemies now drop 6-8 (increase from 5-7). Elites now drop 10-15 (increase from 9-14). Minibosses drop 75 essence now as opposed 50.
Items from Living Walls will now increase in price after buying them (common: 20, Uncommon: 30, Rare/Unique: 50) (Lessons unaffected. Will remain 150)
The Medicinal Pack item can no longer be discovered in the NREM 3(It can still be found if you found one in NREM 2, just not discovered for the first time)
Increased the minimum amount of distance a Chest has to be from the center to have Unique tier item. Shouldn't affect too much, but will make "Rare" items a little easier to obtain by making Unique less common. It's a balancing act.
▼ NREM 2 Boss Balance Changes ▼
Panic has been buffed. Defense Increased (30 -> 33). Thunderclouds have changed slightly. They move to their target slower and have a larger hitbox. One cloud will follow the player, so long as you keep moving you won't get hit.
▼ NREM 3 Layer Balance Changes ▼
• Flame Golem defense increased (55 -> 60), and health was decreased (345 -> 300) • Skull's Attack increased (32 -> 43), and defense was increased (20 -> 25). Skulls track better and attack quicker after reappearing. • Bats Attack was increased (38 -> 45), and defense increased (20 -> 30). Bats track the player better and are more aggressive. • Dreads stats increased (Defense 18 -> 27, Health 2900 -> 3000)
▼ Final Layer (REM) Balance Changes ▼
• Fear's defense increased (21 -> 36). • Reduced time it takes for Fear to teleport after attacking in the 3rd phase. • Fear's body slam attack in the
Source
Changelog.gg summarizes and formats this update. How we read updates.
