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Steam News30 September 20214y ago

Oneiro Version 1.1

Hey everyone, I wanted to add a bit more to Oneiro, so here's a pretty major update!

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Full Oneiro update

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Hey everyone,

What changed

0 fixes14 additions8 changes0 removals
  • Gameplay
  • Balance
addedI wanted to add a bit more to Oneiro, so here's a pretty major update! The main focus of this update was to make the gear feel much more user friendly- as that was one of the most common complaints I received since the games release. While I was making these changes, I of course got side tracked and ended up adding a bunch more stuff.
changedWith all that said, let's cover what's changed here.
added1. New Additions & Big ChangesThere is a new control binding- "Gear Switch"- pressing this bind will automatically cycle to your next gear so you don't have to pause every time you want to switch gear.
added1. New Additions & Big ChangesGear can now be used on ladders
added1. New Additions & Big ChangesYou can now drop unwanted gear from the inventory menu.
added1. New Additions & Big ChangesNew Gear: Contained Energy is now dropped by Imps in NREM 2 This consumable gear will teleport the player to a random piece of the labyrinth upon drinking it.
value that it lowers it by30seconds15secondsvalue that it lowers it by decreased, nerf

I wanted to add a bit more to Oneiro, so here's a pretty major update! The main focus of this update was to make the gear feel much more user friendly- as that was one of the most common complaints I received since the games release. While I was making these changes, I of course got side tracked and ended up adding a bunch more stuff.

With all that said, let's cover what's changed here.

1. New Additions & Big Changes

  • There is a new control binding- "Gear Switch"- pressing this bind will automatically cycle to your next gear so you don't have to pause every time you want to switch gear.

  • Gear can now be used on ladders

  • You can use gear directly from the inventory menu.

  • You can now drop unwanted gear from the inventory menu.

  • New Gear: Contained Energy is now dropped by Imps in NREM 2 This consumable gear will teleport the player to a random piece of the labyrinth upon drinking it.

  • New Gear: Branch is now dropped by Nature Giants in NREM 2. This usable gear will launch several roots forwards with each root dealing 20 damage to any enemies hit by them.

  • New Item: Rabbit's Foot is a returning item from early versions of Oneiro. For each Rabbit's Foot you possess, each critical hit you inflict will increase a random stat by 1%. Really powerful for Luck builds.

  • New Generation (Center): Magnet and Horizontal Hallway. Both generate only in NREM 1.

  • New Generation (Special): Arena which spawns in all layers of the labyrinth. This raises upwards and contains several enemies and traps.

  • New Generation (Special): Hopscotch which spawns in NREM 2 and NREM 3. Several pieces of land broken up by large gaps.

    Horizontal Hallway's generation; the center piece is the players spawn point if this is the chosen center generation. Red lines are walls, and green lines lead to the random generation part of the labyrinth.

2. Polishing & Tweaks

2a. Weapons/Items/Gear

  • Spears will now have the players imbuement stored in their code when thrown. This means that if your imbuement wears off after you throw the spear, but before it hits the enemy, they'll still be inflicted with the imbuement.

  • Rusted Dagger now has a unique modifier that makes it deal 3.5x damage with the counter, as opposed to the 3x damage that every other karambit has.

  • Echo Barrier has been reworked and now deals damage equal to your max health upon activating.

  • Unstable Aura's radius of effect will now increase as you collect duplicates.

  • Plush Imp Rarity now changed from Rare to Unique.

  • Gear that granted temporary buffs/imbuements now last 5 seconds longer(10 sec -> 15 sec)

  • Dice now has a chance to increase time by 30 seconds

  • Dice now have a chance to give you some essence

  • Dice will now be less likely to lower your timer under certain circumstances; and the value that it lowers it by has been reduced from 30 seconds to 15 seconds.

  • Fireball gear will now inflict Hellfire, as opposed to burn.

    Echo Barrier has been reworked. This screenshot shows each time I got hit, I'd have a 75% chance to deal damage equal to my max health(which in itself is increased by the Blessed Artery's by 80%)

2b. Generation/Labyrinth/Dialogue

  • Treasures now have health values, they can break open if dealt enough damage.

  • chances of pots dropping gear has been slightly reduced, but

Source

Steam News / 30 September 2021

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