In this update3
Full notes
Full One: Secret Empire update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
- Fixes
One: Secret Empire changes
This update brings a refined and enhanced gameplay experience, with new mechanics, improved feedback systems, and key bug fixes based on community reports. Here's what's new:
Added
A new self-heal option using D12, which restores up to 75% health at a slow but strategic rate.
Visual feedback when enemies take melee damage, improving combat clarity.
Visual feedback when Kain receives damage, enhancing player awareness.
Overheat feedback for the plasma weapon, alerting players when the weapon becomes unusable.
Additional visual cues and effects to improve immersion and responsiveness.
Adjusted
Volume and implementation of the spider cart sound, for a more balanced audio experience.
Platform movement speed, fine-tuned for smoother gameplay pacing.
SkullKniffe difficulty, rebalanced for a fairer challenge.
Dynamic loading and unloading of map areas, optimized to improve performance.
Particle rendering and visual elements in specific zones, resulting in better frame rates.
Visibility and draw distance, adjusted for a smoother visual experience.
Resource consumption, reduced by limiting simultaneous loading of actors and map elements.
Fixed
Plasma weapon overheat behavior, now correctly prevents firing until cooldown completes.
Lightning movement at the end of the mine, which previously failed to activate in some cases.
Collision issues with health items dropped by mines and miners, now functioning properly.
Drone shooting logic, now consistent and reliable.
Kain’s full combo, now applies damage across all hits.
Melee attacks from pistol-wielding miners, which previously failed to deal damage.
Lava zone error, now resolved for stable gameplay.
This patch is part of our ongoing effort to deliver a more polished and immersive experience. Thank you for your continued support and feedback.
Source
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