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Steam News7 December 20256mo ago

One Rotten Oath v1.0.1 update - Improvements, optimization fixes and bugfixes

Hey again! Thanks to your gameplay clips and various feedback, I was able to fix a few things.

In this update4

Full notes

Full One Rotten Oath update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey again!

What changed

1 fix1 addition5 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Maps
changedThanks to your gameplay clips and various feedback, I was able to fix a few things.
addedChangelog (v1.0.1)If the game runs fine on your end and you’ll like to know what’s new, here’s the changelog:
changedImprovements:Optimization fixes. Object culling was manually adjusted to each level. This should significantly boost performance on older hardware.
changedImprovements:Fences now make noise when players run into them. This should give them a bit more spacial awareness. These sounds will disappear after a certain ‘event’ in the game.
changedImprovements:Improved hitmarkers. The enemy is still alive if the cross turns blue. If it’s red, the mutant you shot at is dead.
changedImprovements:First mutant introductions were moved to the stage right after the tutorial (and not the second one as in previous build), so that it’s more consistent with the later enemy introductions.

One Rotten Oath changes

changedThanks to your gameplay clips and various feedback, I was able to fix a few things.
addedIf the game runs fine on your end and you’ll like to know what’s new, here’s the changelog:
changedOptimization fixes. Object culling was manually adjusted to each level. This should significantly boost performance on older hardware.
changedFences now make noise when players run into them. This should give them a bit more spacial awareness. These sounds will disappear after a certain ‘event’ in the game.
changedImproved hitmarkers. The enemy is still alive if the cross turns blue. If it’s red, the mutant you shot at is dead.

Thanks to your gameplay clips and various feedback, I was able to fix a few things.

Note about choppy FMV issue on some hardware configurations

Before we head into the changelog, I’ve heard that some of you experienced choppy FMV sequences. For some reason, this happens while playing the game on Steam. Enabling the windowed mode seems to be fixing the problem. I’m trying my best to fix the playback issue for you all. Hang tight!

Changelog (v1.0.1)

If the game runs fine on your end and you’ll like to know what’s new, here’s the changelog:

Improvements:

  • Optimization fixes. Object culling was manually adjusted to each level. This should significantly boost performance on older hardware.

  • Fences now make noise when players run into them. This should give them a bit more spacial awareness. These sounds will disappear after a certain ‘event’ in the game.

  • Improved hitmarkers. The enemy is still alive if the cross turns blue. If it’s red, the mutant you shot at is dead.

  • First mutant introductions were moved to the stage right after the tutorial (and not the second one as in previous build), so that it’s more consistent with the later enemy introductions.

  • Rephrased a few sentences in the behind the scenes segment of the game in order to not scare players with potential spoilers.

Bugfixes:

  • Muzzle flash in the main menu now shows up properly while using a controller.

  • Pointer lock now works as it should after resuming the game.

  • Hitmarkers now show up properly in the tutorial.

  • Fixed a few typos (including credits!)

Thanks a lot for playing One Rotten Oath and have a good one! PB

Source

Steam News / 7 December 2025

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