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Steam News3 July 20179y ago

Reworking the game to allow for tons of new features

:OMNcigar:One More Version 2 :OMNcigar: Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates.

Full notes

Full One More Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Server
added:OMNcigar:One More Version 2 :OMNcigar:Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested!
addedPlanned featuresVisit our Dev Roadmap to see, vote, and add items for what you want to see added into the game! We take this Trello seriously and really listen to you guys when planning our game. Whatever items have the most votes will be added into the game first. And any items on this list will be in the game. A few planned features will be
addedPlanned featuresComplete redesign of all UI including a new multiplayer lobby and character select.
changedPlanned featuresMore buildings, towers, and traps
changedKnown bugs in V1If you play a game and leave it by dying or returning to main menu from in game you are unable to join any multiplayer lobbies. If you close out of the game and reopen it it will allow you to join multiplayer lobbies. -In multiplayer games some enemies will not be able to be seen by anybody but the host. This seems to happen around level 20.

One More Night changes

addedGreetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested!
addedVisit our Dev Roadmap to see, vote, and add items for what you want to see added into the game! We take this Trello seriously and really listen to you guys when planning our game. Whatever items have the most votes will be added into the game first. And any items on this list will be in the game. A few planned features will be
addedComplete redesign of all UI including a new multiplayer lobby and character select.
changedMore buildings, towers, and traps
changedIf you play a game and leave it by dying or returning to main menu from in game you are unable to join any multiplayer lobbies. If you close out of the game and reopen it it will allow you to join multiplayer lobbies. -In multiplayer games some enemies will not be able to be seen by anybody but the host. This seems to happen around level 20.

:OMNcigar:One More Version 2 :OMNcigar:

Greetings survivors, After releasing One More Night we have had tons of amazing suggestions that we never thought about adding to the game out of the gates. Our current Steam version does not support a lot of these such as boss fights, flying enemies, local offline co-op, traps, random weather, ext. The current version is developed in a way that will prevent us from adding in these new features that you guys really wanted. So, we have made the decision to completly rebuild the game! We started the rebuild a month ago. After encountering a series of roadblocks it came to our attention to reprioritize all development to V2. By planning ahead this will allow for tons of new features and will make it easier to add in any additional features that are suggested!

Planned features

-Visit our Dev Roadmap to see, vote, and add items for what you want to see added into the game! We take this Trello seriously and really listen to you guys when planning our game. Whatever items have the most votes will be added into the game first. And any items on this list will be in the game. A few planned features will be

  • Complete redesign of all UI including a new multiplayer lobby and character select.

  • Full voiceovers for all characters

  • More buildings, towers, and traps

  • Throwing weapons

  • Random weather

  • More characters

  • Melee weapons

  • In game chat

Community Discord

-Our Community Discord is the best place to keep up to date on all the news and to find people to play multiplayer games with!

Known bugs in V1

-If you play a game and leave it by dying or returning to main menu from in game you are unable to join any multiplayer lobbies. If you close out of the game and reopen it it will allow you to join multiplayer lobbies. -In multiplayer games some enemies will not be able to be seen by anybody but the host. This seems to happen around level 20.

Source

Steam News / 3 July 2017

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