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Steam News30 May 20179y ago

Burn, Baby! Burn!

Flame weapons -Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower?

Full notes

Full One More Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Balance
  • Server
addedFlame weaponsAdded the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction!
changedChanges to skillsInstakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%.
removedBuildingsLight pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g.
addedBug FixesWhen reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games
changedKnown bugsIf you play a game and leave it by dying or returning to main menu from in game you are unable to join any multiplayer lobbies. If you close out of the game and reopen it it will allow you to join multiplayer lobbies. --In multiplayer games some enemies will not be able to be seen by anybody but the host. This seems to happen around level 20.

One More Night changes

addedAdded the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction!
changedInstakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%.
removedLight pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g.
addedWhen reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games
changedIf you play a game and leave it by dying or returning to main menu from in game you are unable to join any multiplayer lobbies. If you close out of the game and reopen it it will allow you to join multiplayer lobbies. --In multiplayer games some enemies will not be able to be seen by anybody but the host. This seems to happen around level 20.

Flame weapons

-Added the flamethrower weapon! It burns everything in a cone dealing massive AOE damage! -Added 3 levels of the flame tower! What's better then a flamethrower? An automated rotating flamethrower with a 360 degree arc of fire destruction!

Changes to skills

-Instakill is now .5% chance down from 1% per level. -Speed is now 2% per level down from 5%.

Buildings

-Light pole no longer had quadruple the health of a barricade. -Increased the cost of barricade from 100g to 150g.

Bug Fixes

-When reaching the tower limit you can now navigate around it on the action bar. -Rocket towers being attacked no longer causes crashing. -Increased network stability that should stop non host players from getting kicked out of games

Community Discord

-Our Community Discord is the best place to keep up to date on all the news and to find people to play multiplayer games with!

Known bugs

-If you play a game and leave it by dying or returning to main menu from in game you are unable to join any multiplayer lobbies. If you close out of the game and reopen it it will allow you to join multiplayer lobbies. --In multiplayer games some enemies will not be able to be seen by anybody but the host. This seems to happen around level 20.

Source

Steam News / 30 May 2017

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