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Steam News25 May 20224y ago

Patch v1.3.2

Hey everyone! I want to quickly start off today's patch notes by thanking the community! The community around One More Island has grown so much since launch and it's been awesome to see.

In this update4

Full notes

Full One More Island update

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Repeated intro

Hey everyone! I want to quickly start off today's patch notes by thanking the community! The community around One More Island has grown so much since launch and it's been awesome to see. If you haven't joined our community but want to, just join our Discord! There you can talk to fellow island governors as well as myself (the dev), and report any pesky bugs you may have found, or make suggestions of things you would like for your island. Thank you all for everything so far! Now onto the patch notes:

What changed

5 fixes3 additions6 changes4 removals
  • Balance
  • Gameplay
changedGameplay changes:Workers carrying an inventory stack (3 wheat) while needing a larger stack (7 wheat) will now check whether there are additional stacks nearby to pick up. This results in less back-and-forth jobs in total.
addedGameplay changes:Multiple workers can now work for a single ‘stockpile’ or ‘input crate’. Workers take pending deliveries into account when calculating how much to carry. The number of workers for a single object is limited to 1 at the start of the game. Through research this number can be increased to 2 and 3.
changedGameplay changes:Workers are now smarter when selecting inventory stacks to pick up. Previously workers would always choose the nearest inventory if the stack size was large enough, now they actually check whether that is the case by taking reservations into account.
addedQuality of life:Ships can now be sunk.
fixedBug fixes:Workers that are checking their current tile for inventory to pick up now correctly take reservations on the inventory into account. This prevents a worker picking up goods reserved for taxes for example.
removedBug fixes:Trade routes that have a slot where quantity is set but don’t have a type of goods, no longer block saving the game.

One More Island changes

changedWorkers carrying an inventory stack (3 wheat) while needing a larger stack (7 wheat) will now check whether there are additional stacks nearby to pick up. This results in less back-and-forth jobs in total.
addedMultiple workers can now work for a single ‘stockpile’ or ‘input crate’. Workers take pending deliveries into account when calculating how much to carry. The number of workers for a single object is limited to 1 at the start of the game. Through research this number can be increased to 2 and 3.
changedWorkers are now smarter when selecting inventory stacks to pick up. Previously workers would always choose the nearest inventory if the stack size was large enough, now they actually check whether that is the case by taking reservations into account.
addedShips can now be sunk.
fixedWorkers that are checking their current tile for inventory to pick up now correctly take reservations on the inventory into account. This prevents a worker picking up goods reserved for taxes for example.

Gameplay changes:

  • Workers carrying an inventory stack (3 wheat) while needing a larger stack (7 wheat) will now check whether there are additional stacks nearby to pick up. This results in less back-and-forth jobs in total.

  • Multiple workers can now work for a single ‘stockpile’ or ‘input crate’. Workers take pending deliveries into account when calculating how much to carry. The number of workers for a single object is limited to 1 at the start of the game. Through research this number can be increased to 2 and 3.

  • Workers are now smarter when selecting inventory stacks to pick up. Previously workers would always choose the nearest inventory if the stack size was large enough, now they actually check whether that is the case by taking reservations into account.

Quality of life:

  • Deconstructing an enclosing object (wall, fence, …) now expands the adjacent zone if that zone requires enclosure. This is great for when trying to expand for example a Sheep farm, without invalidating the zone and having to rezone it again quickly.

  • Ships can now be sunk.

  • Clicking on a 'character starving' notification now starts following the character, instead of moving to their static (possibly outdated) location.

Bug fixes:

  • Workers that are checking their current tile for inventory to pick up now correctly take reservations on the inventory into account. This prevents a worker picking up goods reserved for taxes for example.

  • Trade routes that have a slot where quantity is set but don’t have a type of goods, no longer block saving the game.

  • Moved an ore node in one of the islands because building a mine wasn’t possible due to the position of the ore node.

  • Fire will no longer spread to cliff tiles, so you will no longer get fire on tiles that aren't reachable.

  • Pigs and cows no longer exclusively go to the first-built slaughterhouse. The slaughterhouse that's closest (roughly calculated) with an available pig/cow pen will now be preferred.

  • Loading the same type of goods in different harbors in one trade route slot no longer incorrectly shows the message “Different types loaded in cargo hold, surpluses are thrown overboard”.

  • While trying to declare independence you can no longer give the Queen so many goods you end up with a negative amount of goods yourself. She wants a lot, but not that much!

    Achievements

  • Researching Tier II, III or IV will now correctly unlock their corresponding achievements.

  • Beating the game on Hard difficulty will now correctly unlock the achievement ‘Amazing, you own the world!’

  • When your island is set ablaze you’ll now correctly earn an achievement. Worth it? Totally.

  • Buying an animal of every type now correctly unlocks the ‘Three’s a crowd’ achievement.

  • Having 1/3/6 trade routes now correctly unlocks the corresponding achievement.

  • Having 50 dedicated carriers or builders now correctly unlocks the corresponding achievement.

Textual changes:

  • Clarified text when trying to add a worker when Idle count shows

Source

Steam News / 25 May 2022

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