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Steam News5 May 20262mo ago

Sprinting & Enemy Spacing + Recap Of The Previous Week

New Update: Enemies now move away from the player if they get too close. Added sprinting and stamina (Press the left thumbstick to sprint). Increased movement speed acceleration.

Full notes

Full One More Delve update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions10 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Server
addedNew Update:Added sprinting and stamina (Press the left thumbstick to sprint).
changedNew Update:Increased movement speed acceleration.
addedNew Update:Added an optional DirectX11 launch option
changedNew Update:Couple crash fixes
changedRecap of the previous week:2nd of May: Parry rework | Weight reduction | Hit registration improvements
changedRecap of the previous week:The weight of the weapons and shields has been reduced, making them easier to swing.

One More Delve changes

addedAdded sprinting and stamina (Press the left thumbstick to sprint).
changedIncreased movement speed acceleration.
addedAdded an optional DirectX11 launch option
changedCouple crash fixes
changed2nd of May: Parry rework | Weight reduction | Hit registration improvements

New Update:

  • Enemies now move away from the player if they get too close.

  • Added sprinting and stamina (Press the left thumbstick to sprint).

  • Increased movement speed acceleration.

  • Added an optional DirectX11 launch option

  • Couple crash fixes

Recap of the previous week:

2nd of May: Parry rework | Weight reduction | Hit registration improvements

  • Parrying attacks is now significantly easier with swords and shields.

  • The weight of the weapons and shields has been reduced, making them easier to swing.

  • The handguards of the weapons now deal damage -> No more unregistered hits.

  • Slightly reduced the swing speed threshold required to deal damage.

  • Melee enemies' attack cooldowns reduced.

+ Some other small bug and crash fixes 1st of May: Bow handling fix | crash fixes | server improvements | And more

  • Fixed the issue with the bow spinning out of control for some players when drawing an arrow close to your chest

  • Removed bow collision with the player's body

  • When an arrow is being drawn, your body now rotates accordingly to help you aim

  • Added controller haptics when hitting destructible objects, minable ores and when blocking attacks

  • Fixed some crashes

  • Server performance improvements

28th of April: Improved server stability

  • Fixed some of the issues with the servers

  • Added an options to choose between single-player and multiplayer

Source

Steam News / 5 May 2026

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