Full notes
Full One More Delve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
- Server
One More Delve changes
New Update:
Enemies now move away from the player if they get too close.
Added sprinting and stamina (Press the left thumbstick to sprint).
Increased movement speed acceleration.
Added an optional DirectX11 launch option
Couple crash fixes
Recap of the previous week:
2nd of May: Parry rework | Weight reduction | Hit registration improvements
Parrying attacks is now significantly easier with swords and shields.
The weight of the weapons and shields has been reduced, making them easier to swing.
The handguards of the weapons now deal damage -> No more unregistered hits.
Slightly reduced the swing speed threshold required to deal damage.
Melee enemies' attack cooldowns reduced.
+ Some other small bug and crash fixes 1st of May: Bow handling fix | crash fixes | server improvements | And more
Fixed the issue with the bow spinning out of control for some players when drawing an arrow close to your chest
Removed bow collision with the player's body
When an arrow is being drawn, your body now rotates accordingly to help you aim
Added controller haptics when hitting destructible objects, minable ores and when blocking attacks
Fixed some crashes
Server performance improvements
28th of April: Improved server stability
Fixed some of the issues with the servers
Added an options to choose between single-player and multiplayer
Source
Changelog.gg summarizes and formats this update. How we read updates.
