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Full One More 6ix update
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Repeated intro
Hey,
What changed
- Gameplay
One More 6ix changes
Hope you doing good recently. I’m currently working on the new mode for the game, and it’s shaping up to be a simulation experience that feels almost completely different from the current single-player or the duo mode. It has a very different direction, and I’m hoping it can bring a fresh kind of experience into the game when it's released.
One thing I want to explore more is emotion under pressure. In markets, there is always FOMO(fear of missing out) when something feels like it is running away from you, and in the world around us, fear can also grow when uncertainty start taking over. When both exist at the same time, how would you deal with them?
Would taking one more turn make sense in that kind of situation, or would it only pull you in even further? That is one of the feelings I want this new mode to explore but from a different angle, and I think it could lead to something quite interesting.
I’d also really love to hear from players while working on this. If there are any keywords, themes, or ideas you would like to see covered in the game, feel free to share them. I’ll be very happy to take a look.ːsteamhappyː
And for anyone still exploring from the easter update, here is a small hint...try petting the cat a few more times, and something might happen ∠(°ゝ°)
Best,
Developer.
Source
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