Full notes
Full One Less Choice update
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What changed
- Gameplay
- Fixes
One Less Choice changes
Hi everyone,
First of all, thank you to everyone who played the demo and took the time to share feedback. I’ve read all your feedback carefully, and this update it's all about addressing the most common points, especially around pacing, AI behavior, and animation flow.
This update focuses on making the game feel faster and smoother.
What’s New in the Demo:
⚡ Improved Game Speed
Enemy animations have been reworked to reduce delay between actions. The overall pacing is tighter and more intense.
🎥 Faster Camera Movement
Camera transitions when winning or losing a round are now faster.
🎬 Smoother Animation Transitions Enemy action sequences have been refined for more natural and fluid motion.
🧠 Enemy AI Enhancements
Previously, the AI always played optimally. In this update, the enemy can bluff, making matches less predictable and more psychological.
🔮 Enhanced Future Vision Effect
Future Vision now shows a near-empty chamber, giving clearer strategic information for your next decision.
🐞 Bug Fixes
Fixed an issue where adding extra bullets wouldn’t cancel properly when exiting the bullet area.
Additional minor bugs reported by players have been resolved.
Your feedback is shaping One Less Choice into a stronger and more intense experience.
Thank you for helping make this game the best it can be.
Source
Changelog.gg summarizes and formats this update. How we read updates.
