Full notes
Full One Late Night: Deadline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
One Late Night: Deadline changes
Content update version 1.1 is now finally here. This is a major content update with many new features, gameplay elements and enhancements added and also various bug fixes.
Full list of additions
Added difficulty settings for new game: EASY and STANDARD.
Added multiple visible objective bars for all active objectives (only for Easy difficulty).
Added new visual effects.
Added support for game controllers (including XBOX 360).
Added a counter notification for the amount of saved lost souls.
Added optional objective markers (active by default for Easy difficulty).
Added more spawn positions for ghosts.
Added “grace periods” to avoid instant game over upon enemy spawn.
Full list of changes
Fixed item pickups spawn bugs.
Removed sprint animation.
Updated several animations.
Updated and tweaked the save mechanic.
Updated objective descriptions.
Fixed objective bar visibility.
Fixed several crash errors.
Disabled GUI toggling.
Movement now freezes while picking up items for less confusion.
Fixed several graphical glitches.
Updated and enhanced some graphical elements.
Updated the soda vending machine graphic.
Updated and fixed some gameplay and story elements.
Changed the label of setting tab “Sound” to “Game”.
Added objective markers option under the “Game” tab.
Changed the label of “Mouse sensitivity” to “Look sensitivity”.
Fixed enemy “moon walk” bug.
Drowsiness doesn't affect you as much on Easy difficulty.
A.I updates.
Fixed a bug with the key mapping settings.
Various other minor bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
