Update log
Full One Last Toast update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
I have had the chance to look at footage of someone playing the game on Youtube! While delighted, I noticed a series of things I didn't really like.
So, here's a small update.
Gameplay
Zombie drop probability reduced to ~1%. They only drop pistol ammo and by the end of the game you will end with too much.
Repositioned shield-giver minions during final fight. Some were way too hard to hit.
Bug fixes
Kitchen elevator now allows you to dismount when taken to go up. It used to get stuck, locking you in the basement area until further progress was made.
Fixed studio map floor showing an area bigger than the actual room when highlighted on the map.
- CosmeticAllow to use up 6 keyboard shortcuts1 for each equippable weapon (it was limited to 3, causing some confusion when you'd collect more than 3).
Various
Added the Vault to the map. Used to be a generic "Storage".
Until the next time!
Source
