Full notes
Full One Last Day update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
I know I promised my next post with screenshoots, but I felt that I needed a bit of plain text to explain you some things.
Short story about the studio
Bloodwolf Studio started as a hobby composed mostly by just me, but someone else joined. This person left the team a few years ago because personal reasons. He did an amazing job.
After that, the studio was a bit stranded looking for help. We tried several times with new integrants but we couldn't get it working as we wished (mostly because again, personal reasons).
Finally I've met a few guys that will eventually help if the can with everything. I would be happy to introduce them to you in future posts talking about their contributions.
One Last Day future
The game started its alpha very different of what's today on Steam. The original idea was too hard for us, and thus we hadn't a clear design and a goal so we ended creating a zombie sandbox, pretty generic, uh?
After many, many tries, so much thinking, and some game design I finally decided that the game needed a reset and start to make it again from scratch with the original idea. Thanks to one of these guys helping a lot with design and ideas, Alvevi.
So, this is what is going to change in the game:
Everything, even the name.
But just a few real details for now:
Starting with the art, everything is being redone with a new style. New characters are already made and I'm gonna present them to you in the next days.
Gameplay is changing, keeping the feeling and the core. The world is the new protagonist so expect more exploring. Voxels are gone, but don't lose your mind, we are trading it for a huge procedural world and vehicles.
Regarding the above, we are switching from first person to third person, you'll want a wider view of the world and also your character.
It might sound like a new project, or almost, but the truth is that it's just the game that it was supposed to be, but improved.
Development
As for today I have a full time job and I really wish I could make again this my full time job one day, so for now my development time is limited, but when you love something, you'll keep working on it no matter what, and I'll keep working to finish this game, promise. It may take longer to develop but the good news are that as soon as I have a playable version you'll be able to play it.
In order to provide more feedback I'll try to post more frequently progress about the development. I didn't published nothing till today because it was everything on paper yet, but things are starting to get real.
Next post I'll be talking about the new characters and modding support. Be safe!
Source
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