Update log
Full One King Is Enough update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
- Maps
2026-02-21 Update
Fixed an issue where "Magic Bell" and "Crystal" were not recognized as a combo on the card selection screen.
Fixed a bug where the Hunting Lodge effect would not trigger when a Siege Weapon throws a Battering Ram.
Adjusted the "Giant Windmill" auto-effect interval to no longer include the duration of the effect itself. (Minor balance adjustment).
2026-02-04 Update
Fixed a bug where the Reroll button remained hidden if the reroll count increased (e.g., via the "Book" card) after reaching zero during a round.
2026-02-02 Update
Fixed a bug where details were not displayed when clicking rotatable cards on the map.
Fixed a bug where the wall length generated from "The Great Wall" was limited to 20 tiles.
2026-02-01 Update
Fixed a bug where volume could not be changed.
Fixed an issue occurring when entering names with a controller.
Corrected English and Simplified Chinese text for the "Mausoleum" card.
Mechanic Adjustment: Books, Coat of arms, Mausoleums, and Encyclopedias will no longer return to the deck when destroyed.
To all players, The demo version has been updated!
Here are the main changes.
Controller Support
The game is now playable with a controller.
Card Reworks
| Card | Changes |
|---|---|
| Mausoleum | Cost: 300 → 100 New Effect: Rerolls +1, Demolitions +1Since this card was underutilized, we’ve completely overhauled its effect. It is now the first card that increases your demolition count. |
| Devil’s Tower | New Effect: Automatic (6 s): Attacks 1 lands within 4 squares with ice magic (Magic area: 2 tiles).Buildings attacked by ice magic will have their On hit effects and Automatic effects disabled for 4s.Another rework for a card that wasn't seeing much play. Since ice magic is not a projectile, it doesn't scale with the Armory. Instead, it has the unique power to freeze buildings. |
Source
