Update log
Full One King Is Enough update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
2025-12-26 Update
Fixed an issue where the game would fail to launch and stay on a white screen.
Identified and addressed some of the conditions causing this issue.
To all players,
We have updated the demo!
The main changes in this update are as follows.
"Continue" Button
You can now choose to "Continue" after a defeat in Ranked Matches.
Continuing will consume Rank Score, but allows you to recover Life and keep playing.
Play data after continuing will not be used for Ranked matchmaking.
Card Balance Adjustments
| Card | Change |
|---|---|
| Dice | Probability now increases as a percentage of the original rate. In exchange, the growth rate of the probability has been increased. |
| Precision Dice | Probability now increases as a percentage of the original rate. For example, having two Precision Dice previously resulted in a 4x multiplier, but will now be a 3x multiplier. |
| Pirate Ship | Coins gained on attack: 1 → 2. |
| Monastery (Training Ground) | Reduced Monk movement speed slightly. Monks are useful in almost any match and are a top pick for many players. We have slightly nerfed them to encourage more diverse card choices (though we believe they are still quite strong). |
Development for the full version is well underway! We plan to add new content, including additional solo-play stages and castle selection options. Please add the game to your Wishlist and look forward to the release next year!
Source
