One King Is Enough
Steam News 31 October 20256mo ago

Demo Update - Rule changes regarding destroyed buildings, etc.

2025/11/11 Update - Bug Fixes Fixed an issue where the score for the Magic Lab was not calculated correctly. Fixed an error in the description text for the Statue of Rollcurius in English and Simplified Chinese. 2025/11…

Update log

Full One King Is Enough update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes1 addition3 changes2 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed an issue where the score for the Magic Lab was not calculated correctly.
fixedFixed an error in the description text for the Statue of Rollcurius in English and Simplified Chinese.
fixedFixed a bug where villagers trained into siege units at the "Training center" would not destroy buildings.
fixedFixed an issue where villagers would be forcibly returned to the castle when their speed was increased.
fixedFixed a problem where an opponent's cards could sometimes multiply under specific conditions.
fixedFixed various issues related to translation.

2025/11/11 Update - Bug Fixes

  • Fixed an issue where the score for the Magic Lab was not calculated correctly.

  • Fixed an error in the description text for the Statue of Rollcurius in English and Simplified Chinese.

2025/11/09 Update - Bug Fixes

  • Fixed a bug where villagers trained into siege units at the "Training center" would not destroy buildings.

  • Fixed an issue where villagers would be forcibly returned to the castle when their speed was increased.

  • Fixed a problem where an opponent's cards could sometimes multiply under specific conditions.

  • Fixed various issues related to translation.

To All Players,

The Demo has been updated. This time, there are changes to the core rules that affect gameplay. Please read the details below.

There are also card balance adjustments and other changes.

Changes to Basic Rules

Changes to the handling of destroyed Buildings

Previously, when a Building was destroyed, the destroyed card would return to the deck. We will try abolishing this basic rule. A card destroyed on the board will no longer return to the deck during that round.

In the late game, players often have excess coins. In this situation, even if a Building is destroyed, it is immediately played again. We believe it is more natural for destroying an opponent's Building to grant an advantage, and this will make the game more interesting.

Dismantling and reusing buildings was a clever trick discovered by many players, but this will no longer be possible. We feel a little sad about this, so perhaps we may reintroduce card reuse in some form in the future.

Matching with Defeated Data

Previously, only data from winning matches was used for opponent matchmaking. Now, you will also be matched against data that lost in the final battle.

This is intended to allow players to face a more diverse range of opponents, not just the powerful builds that won their matches.

The game might become too easy, or there might be little change. We will continue to monitor the situation.

Changes to Card Selection

  • "Boost Chance" has been abolished due to lack of clarity, and "Big Chance" has been added, which allows selection from 8 cards.

  • Limited the choices in the first round to ensure a more stable start.

Card Balance Adjustments

CardChange Details
BankAbolished
Tower, Tall Tower, Two TowersReduced the number of arrows by 1 for each.
Clothing store1 Coin per 5 HP of this Building → 1 Coin per 10 HP of this Building
Casino3% chance for 400 Coins → 3% chance for 350 Coins
Fishing boat, Pirate ShipCan only be played on tiles adjacent to the ocean (since it is a ship).
Statue of Balljuna1 point per 30 projectiles fired → 1 point per 60 projectiles fired
Magic Lab1 point per 8 land tiles attacked by Magic → 1 point per 5 land tiles attacked by Magic
Statue of Ballkylie2 points per Soldier → 3 points per Soldier

Source

Steam News / 31 October 2025

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