Update log
Full One King Is Enough update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
2025/11/11 Update - Bug Fixes
Fixed an issue where the score for the Magic Lab was not calculated correctly.
Fixed an error in the description text for the Statue of Rollcurius in English and Simplified Chinese.
2025/11/09 Update - Bug Fixes
Fixed a bug where villagers trained into siege units at the "Training center" would not destroy buildings.
Fixed an issue where villagers would be forcibly returned to the castle when their speed was increased.
Fixed a problem where an opponent's cards could sometimes multiply under specific conditions.
Fixed various issues related to translation.
To All Players,
The Demo has been updated. This time, there are changes to the core rules that affect gameplay. Please read the details below.
There are also card balance adjustments and other changes.
Changes to Basic Rules
Changes to the handling of destroyed Buildings
Previously, when a Building was destroyed, the destroyed card would return to the deck. We will try abolishing this basic rule. A card destroyed on the board will no longer return to the deck during that round.
In the late game, players often have excess coins. In this situation, even if a Building is destroyed, it is immediately played again. We believe it is more natural for destroying an opponent's Building to grant an advantage, and this will make the game more interesting.
Dismantling and reusing buildings was a clever trick discovered by many players, but this will no longer be possible. We feel a little sad about this, so perhaps we may reintroduce card reuse in some form in the future.
Matching with Defeated Data
Previously, only data from winning matches was used for opponent matchmaking. Now, you will also be matched against data that lost in the final battle.
This is intended to allow players to face a more diverse range of opponents, not just the powerful builds that won their matches.
The game might become too easy, or there might be little change. We will continue to monitor the situation.
Changes to Card Selection
"Boost Chance" has been abolished due to lack of clarity, and "Big Chance" has been added, which allows selection from 8 cards.
Limited the choices in the first round to ensure a more stable start.
Card Balance Adjustments
| Card | Change Details |
|---|---|
| Bank | Abolished |
| Tower, Tall Tower, Two Towers | Reduced the number of arrows by 1 for each. |
| Clothing store | 1 Coin per 5 HP of this Building → 1 Coin per 10 HP of this Building |
| Casino | 3% chance for 400 Coins → 3% chance for 350 Coins |
| Fishing boat, Pirate Ship | Can only be played on tiles adjacent to the ocean (since it is a ship). |
| Statue of Balljuna | 1 point per 30 projectiles fired → 1 point per 60 projectiles fired |
| Magic Lab | 1 point per 8 land tiles attacked by Magic → 1 point per 5 land tiles attacked by Magic |
| Statue of Ballkylie | 2 points per Soldier → 3 points per Soldier |
Source
