Update log
Full One King Is Enough update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
0 fixes1 addition1 change0 removals
- Balance
- Gameplay
changedThe Demo has been updated. This update includes balance adjustments and reworks for several cards.
addedOtherAdded Resolution setting to the Options panel.
To All Players,
The Demo has been updated. This update includes balance adjustments and reworks for several cards.
We know the game still has some underperforming and overpowered cards, and we will continue to make adjustments as needed for the release version.
Thank you for all your amazing builds!
Card Balance Adjustments
| Card | Change Details |
|---|---|
| Tall Tower | Number of Arrows: 2 → 3Adjusted to make various Towers' performance align with their cost. |
| Two Towers | This card was not worth its cost, so it has been reworked. The cost is now 500, and it places two Towers equivalent to the Tall Tower. |
| Sniper Tower | Cost: 1300 → 800 |
| Windmill | Cost: 300 → 200 |
| Lumberjack Hut | Cost: 100 → 200Made minor adjustments because the overall cost of Lumberjack Hut builds was too low for their power level. |
| Big Tree | Cost: 100 → 200 |
| Theater | 10% chance for 5 points → 5% chance for 4 points |
| Circus | 25% chance for 1 point → 10% chance for 1 point |
| Statue of Balljuna | 1 point per 20 projectiles fired → 1 point per 30 projectiles fired |
| Siege Tower | Automatic (10s) → Automatic (15s)Chance: 15% → 10% |
| Statue of Marbleduk | 10 points per Building costing 800+ → 10 points per Building costing 500+ |
| Training Center | This card was underperforming, so it has been reworked. The cost is now 200, and you can now choose the unit type. |
| Jump ramp | Range: 8 → 10Now jumps to a random location if no front-line tile is in range. Description has been updated to match the actual effect. |
| Dash Sign | Description has been updated to match the actual effect. |
| Clock store | Automatic (4s) → Automatic (3.5s) |
| Statue of Orbdin | Previously, only counted Buildings directly destroyed by Villagers, but the new effect now counts all destroyed Buildings. |
| (New Card) Magic Lab | Added because there was no wonder for Magic. This card enhances Magic and grants points based on the number of tiles attacked by Magic. |
Other
Added Resolution setting to the Options panel.
Source
