What changed
1 fix0 additions0 changes0 removals
fixedChanges: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audio now plays when touching down • grid lighting glitch seemingly fixed • you can now restart the current course after encountering a black hole • reorganized some of the code structure to upintegrate a personal library • testing new accelerator particles I've also been developing: • fractal environment generation and exploration, such as with this Menger cube • the hyperspace/wormhole experience for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!) • hovership controls, and a new environment to experience
One Giant Leap changes
fixedChanges: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audio now plays when touching down • grid lighting glitch seemingly fixed • you can now restart the current course after encountering a black hole • reorganized some of the code structure to upintegrate a personal library • testing new accelerator particles I've also been developing: • fractal environment generation and exploration, such as with this Menger cube • the hyperspace/wormhole experience for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!) • hovership controls, and a new environment to experience
Changes: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audio now plays when touching down • grid lighting glitch seemingly fixed • you can now restart the current course after encountering a black hole • reorganized some of the code structure to upintegrate a personal library • testing new accelerator particles I've also been developing: • fractal environment generation and exploration, such as with this Menger cube • the hyperspace/wormhole experience for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!) • hovership controls, and a new environment to experience