Update log
Full One Fine Tourney update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- UI and audio
I recently received a lot of feedback from new players (thank you everyone!) - so this update has a lot of quality of life changes and bug fixes. Some of them must have been added by my tired brain in subsequent updates and I just missed it until they were recently reported. Without further ado!
Quality of Life Features:
Added outlines to all major buttons to ensure it’s obvious which ones are selected.
Allow ‘Enter/Return’ key on keyboard to enact ‘Play’ button on Level select. Previously only ‘Interact’ key was functional
Made the super-secret level more just… secret. Allowed more interaction options at discovery point, and added the “Secret Level Unlocked” to the description. Bit o’ dialogue as well ;)
Bug Fixes:
Secret levels would unlock automatically once main tournament was beaten. Fixed an error in an if statement, now those levels only unlock after all 3 artifacts are found.
LJ would “shed his mortal coil” (from a bug report, amazingly put!) after finding a secret room and returning to the previous one. He no longer enters the spirit realm on accident.
Lv 31 was unlocking regardless of fulfilling the requirements. Fixed. (Along with a couple other locked levels)
If only basic levels were unlocked, there was no way to get from the main course to level 25. Fixed.
Removed hover effect on Steam Deck so the touch screen mouse cursor doesn’t confuse which button is selected.
Allow D Pad to move downward in Pause Menu
Gameplay:
Changed the lower level goal of Level 11 to 350 from 650 as it was reported (and subsequently tested) as too hard.
Side note: Having some distance from the initial creation of the game lets me understand level challenges a bit better! When I first launched (after 1000s of hours of creation/testing/etc) I thought this board might be too easy. Trying it two years later after a bit of space and… yeah, that board is HARD. Especially on controller. Thank you for the feedback!
Graphics:
General UI improvements for readability. Colors, outlines on active buttons, etc.
Altered some of the blockade set pieces to try to demonstrate more obviously whether you can shoot through them or not. (Lv: 1, 3, TM 2 , TM 3)
Cheers all! Ariel P (NvrSkipGameDay)
Source
