Update log
Full One Fine Tourney update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone! A couple of updates this time:
Extracted changes
- Maps
Bug Fixes: Adjusted Map navigation for controllers and keyboard so that if there are missing targets the player can still hop around. If the normal “next” target is missing, the target will project and find the next closest target to go to that makes sense. Please let me know if there are issues with this! Audio: 11_Lv_Tween - Split song to create depth for cellist. Assigned the audiosource for non-restricted sounds: Character popping jingle on Scene Map Waterwheel for Slice Added guitar SFX for LuteBro no Waterwheel slice.
Cheers! Ariel P (NvrSkipGameDay)
Source
