Full notes
Full One Eleven update
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Repeated intro
Greetings,
What changed
- UI and audio
One Eleven changes
Today, exactly 2 years have passed since I decided to try my skill at game design. I can’t boast that I achieved anything special, but one game really did come out - One Eleven. On April 24 in 2023, we launched it on Steam as Early-Access project, and made a full release in November. I am grateful to everyone who bought and supported the project! Big Thanks to You!
Right now my team is working on the second project Chrono Bullet, as well as the second episode of One Eleven.
Chrono Bullet is a bullet-hell shooter with city building elements. Wishlist it if you like such type of games.
So far I have nothing to show about it, except some pictures and sketches:
Episode Two - One Eleven is almost ready, I’m sharing the progress and results:
Sprites (characters)
95% (some edition still need)
Backgrounds
90% (2 unfinished backdrops for mini games)
Arts
70% (18+ scenes still missing)
Music (OST)
100% (7 more new tracks await you)
Text
100% (proofreading is underway now (if you want, you can participate, I can give the text for those who like to look for typos))
Text translation
90% (we also haven’t looked for typos yet)
Programming
5% (biggest problem here)
Voice acting
5% (only NPCs overvoiced)
Steam
100% ready (always ready)
The release is scheduled for autumn 2024 (but this is not certain).
Here is some teasers from Episode 2:
So what problem was I talking about? The fact is that the first episode did not receive the success it deserved (in my opinion :D), and now it is not clear where the money for the second episode will come from. I will try to find funds, but I will be very grateful if you advertise this project to your friends who have not played yet, or support us on the Steam page through Reviews - they help promote the project in the Steam ranking and then it will advertise us!
Thanks again everyone! We're working!
Join our team at discord
Source
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