In this update2
Full notes
Full One Dog Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Maps
- Gameplay
One Dog Story changes
What's new
Restart level button now added
Now if the inventory is empty, it stays hidden
Save game optimization: now there is no lagging even at the end of the game and when all three slots are full.
Fixes
Plasmagun lags (lvls 2-3) - now fixed
(The Fall) Now the elevator doesn't knock you over the edge of the map. It just kills you ːsteamhappyː
(The Greenhouse) Frozen "Skip" caption in the dialogue in "Pipes" location - now fixed
As you can see, this time there aren't many changes, but this update is the most important of them all as it is the final one. We've finally managed to design the game the way we wanted. Thanks to everyone who's been with us this whole time, especially to those who left their comments and suggestions.
We'll see you in our other games, and maybe in the sequel to the story about one Dog!
Source
Changelog.gg summarizes and formats this update. How we read updates.
