Full notes
Full One Day At A Time update
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What changed
- Gameplay
- Fixes
- UI and audio
One Day At A Time changes
Another round of fixes has arrived! Here's what's changed:
Doomsdavid will no longer spontaneously and accidentally explode for no reason.
Lava has now remembered it's lava and will now perform its primary job of killing you.
Since lava is now pulling its weight, we moved the mines in Sloth's level closer together. As I felt players happiness was becoming a problem.
Awesome David's lantern has been sent to anger management and will now properly reset its speed if it starts moving too fast.
Reduced the number of valves in Awesome David's level from 7 to 5.
Wooden planks no longer disappear out of embarrassment. They now fade away with dignity.
Added a highly secretive "Parent Mode." Pressing a specific key will now make you completely immortal so parents (and easily stressed individuals) can survive the game. You will earn exactly zero achievements while in Parent Mode.
Shiver and the Soul Warden have agreed to stop stealing each other's cameras.
Fixed several subtitle issues so subtitles actually match what's being said.
You can now successfully return to the Main Menu from DLC levels.
The DLC boss level can now be accessed directly from the Main Menu.
Fixed an issue where players who own the DLC will no longer be trapped in a time loop that forces them back to the very first level when trying to access the final level.
The Humbler's warning text now correctly displays "Times up. Something bad is coming..." and is no longer burned into your retinas, but instead now disappears like it's supposed to.
Sick David's ambience now loops correctly instead of awkwardly cutting out forever.
Fixed a button in Doomsdavid's level that had apparently unionized and stopped working.
Thanks to everyone who's been playing One Day At A Time and reporting bugs! Every update helps make the game a little better. ❤️
Source
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