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Steam News14 August 20241y ago

1.0.1 - Tidying Up

Hello all, welcome to the first patch notes! We did some minor balancing and addressed the most drastic bugs.

In this update2

Full notes

Full ONE BTN BOSSES update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all, welcome to the first patch notes! We did some minor balancing and addressed the most drastic bugs. It’s likely some things you guys want are not addressed here, we are reading your feedback and understanding where it’s coming from. New QOL features, such as seeing highscores from within the level select screen, windowed mode or a quick restart button.

What changed

6 fixes0 additions4 changes3 removals
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
fixedHello all, welcome to the first patch notes! We did some minor balancing and addressed the most drastic bugs. It’s likely some things you guys want are not addressed here, we are reading your feedback and understanding where it’s coming from. New QOL features, such as seeing highscores from within the level select screen, windowed mode or a quick restart button.
changedModule BalancingDamage at high spark levels has been reduced by about 10%
fixedModule BalancingDash Fixed a bug where it would take a couple of frames for the immunity to trigger. It should now feel more responsive for those of you that did notice.
changedRiftsFloor 4 and 5 fights, both HR and Elites, have had their difficulty slightly increased
changedRiftsThe HP of shielding assistants that can appear as a level modifier has been decreased by 33% Additionally, they each subsequently spawned assistant will appear slightly later
removedRiftsIt is no longer possible to lose HP on shops while at 1HP. You will only be offered common, free powerups instead.

ONE BTN BOSSES changes

fixedHello all, welcome to the first patch notes! We did some minor balancing and addressed the most drastic bugs. It’s likely some things you guys want are not addressed here, we are reading your feedback and understanding where it’s coming from. New QOL features, such as seeing highscores from within the level select screen, windowed mode or a quick restart button.
changedDamage at high spark levels has been reduced by about 10%
fixedDash Fixed a bug where it would take a couple of frames for the immunity to trigger. It should now feel more responsive for those of you that did notice.
changedFloor 4 and 5 fights, both HR and Elites, have had their difficulty slightly increased
changedThe HP of shielding assistants that can appear as a level modifier has been decreased by 33% Additionally, they each subsequently spawned assistant will appear slightly later

We’re taking a few weeks off from working on the game directly to let the initial steam sales settle before we commit to anything. However what we can commit to is a set of small competitions we will be hosting in the discord. Starting next week we will be hosting a string of competitions for 3 weeks straight and we’re excited to see you all completely break the game.

Due to balancing changes the highscores have been cleaned up! The 1.0.0 archive can be found here: https://docs.google.com/spreadsheets/d/e/2PACX-1vR_ISw4I7HZr3X8Di4i9HW1JLtO2LaiEZjJsOanzOdJGjYhCsR8xtw6lpjPdDGNAfYDo02B6_LQudlW/pubhtml

Quality of Life

  • Reverse now includes a visual, 0 - 100, indicator of how much of a charge you have completed

Module Balancing

All changes here are effective in both the campaign and rifts.

  • Laser

  • Damage at high spark levels has been reduced by about 10%

  • Dash

    • Fixed a bug where it would take a couple of frames for the immunity to trigger. It should now feel more responsive for those of you that did notice.

Rifts

  • Floor 4 and 5 fights, both HR and Elites, have had their difficulty slightly increased

  • Squares that travel the arena’s path should now appear in smaller numbers

  • The HP of shielding assistants that can appear as a level modifier has been decreased by 33%

    • Additionally, they each subsequently spawned assistant will appear slightly later

  • Floor bosses now get really angry if you fight them for an incomprehensibly high amount of time (they despise any attempts of pacifism)

  • It is no longer possible to lose HP on shops while at 1HP. You will only be offered common, free powerups instead.

Discoveries in Rifts

  • Laser

    • Effectiveness of All Or Nothing has been halved

  • Juggler

    • Several bugs related to Two Hands Only have been fixed which reduce jugglers potential maximum DPS

  • General

    • Fragments of Aidoxe are now slightly more common

    • Pacifist should be slightly rarer

Bug Fixes:

  • The levels around Star’s cluster should now be clickable on more resolutions, sorry click clique

  • Several typos have been fixed, we’re very soryr about that

  • It is no longer possible to skip the boss changing shape animation.

Rifts

  • (Shooter) 999 bullets text that incorrectly stated that the count resets when hit has been removed.

  • (Juggler) Fixed card interactions that made it so you can have more than 2 Primary Jugglers while playing with Two Hands Only

  • (Reload) It is now impossible to fire low charge bullets impossibly fast by spamming buttons on two different input devices.

  • (All modules) Attack Zone affecting discoveries should now behave correctly

Source

Steam News / 14 August 2024

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