Once Human
Steam News 19 March 20262mo ago

Dev Blog | Tech System Optimizations: Iterative Adjustments

Dear Metas, Since the beginning, the Tech system has been crucial to surviving the unknown world of Nalcott. Previously, we announced a comprehensive optimization plan for the Tech system, and we've received lots of use…

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0 fixes2 additions1 change4 removals
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removed1.1 Acquiring Tech PointsCompared to the previous plan, some Tech Point requirements have been lowered, so we've also removed Mystical Crates as a source of Tech Points. After the adjustment, Tech Points can be obtained by leveling up, repeatedly researching facilities and items, or defeating Elite enemies.
added1.2 Batch Reverse-EngineeringMany of you have requested the ability to perform more operations in batches. Batch reverse-engineering has been added to our development plans and will be launched as soon as possible, improving your research efficiency.
removed2.1 Obtaining Specialization EffectsThe entire Tech specialization system will be removed. Abilities and items that previously fell under the specialization system will now be obtainable through the following methods:
changed2.1 Obtaining Specialization Effectsl Some specialization items can be obtained by exploring the wilderness
added2.1 Obtaining Specialization Effectsl Specialization effects related to crafting facilities now fall under the new enhanced facilities, which can be obtained by exploring the wilderness or unlocking Techs.
removed2.2 Enhanced FacilitiesThe following specialization effects will be deprecated and can no longer be crafted. However, existing facilities with these specialization bonuses will be retained.

Dear Metas,

Since the beginning, the Tech system has been crucial to surviving the unknown world of Nalcott. Previously, we announced a comprehensive optimization plan for the Tech system, and we've received lots of useful suggestions since then. After evaluating your feedback, we've decided to make further adjustments to our Tech system optimization plan, so as to offer more convenience and freedom within the survival experience.

The final optimizations for the next version update will be announced in April. Here are the adjustments we're making:

I. Tech System Optimizations

1.1 Acquiring Tech Points

Compared to the previous plan, some Tech Point requirements have been lowered, so we've also removed Mystical Crates as a source of Tech Points. After the adjustment, Tech Points can be obtained by leveling up, repeatedly researching facilities and items, or defeating Elite enemies.

1.2 Batch Reverse-Engineering

Many of you have requested the ability to perform more operations in batches. Batch reverse-engineering has been added to our development plans and will be launched as soon as possible, improving your research efficiency.

II. Optimizations Relating to the Removal of the Specialization System

2.1 Obtaining Specialization Effects

The entire Tech specialization system will be removed. Abilities and items that previously fell under the specialization system will now be obtainable through the following methods:

l Unlocking Tech nodes

l Activating Tech enhancements

l Some specializations relating to class abilities will be reallocated to the class system in the future

l Some specialization items can be obtained by exploring the wilderness

l Specialization effects related to crafting facilities now fall under the new enhanced facilities, which can be obtained by exploring the wilderness or unlocking Techs.

2.2 Enhanced Facilities

We've also received feedback that enhanced facilities are too numerous and their effects too dispersed. Therefore, we are streamlining the enhanced facilities and improving their effects, making each one more worthwhile.

Facility TypePlanned Adjustments
Electric FurnaceSulfur Chemist, Oil Processing, and Art of Stardust Decay will fall under the Enhanced Electric Furnace.
Disassembly BenchMerged into the Custom Disassembly Bench, which contains all disassembly enhancements.
StoveMerged into the Stardust Fusion Stove, with enhanced King of Cuisine and Permanent Save effects.Canned Goods: Mini Canner, Frozen Cuisine: Intense Chill, and other dish specializations will be brought back in an upcoming update.
Supplies WorkbenchAll Enhanced Supplies Workbench effects will be further improved, and crafting times will be shortened.
Power GeneratorPower generation facility limit upgrades will be brought back and can be unlocked through Tech enhancements and increasing the Tech Level.

The following specialization effects will be deprecated and can no longer be crafted. However, existing facilities with these specialization bonuses will be retained.

Unlockable FormulasComposite Crystal, Metal Dissolution, Fish Pheromones, Whirlwind Knives, Frost Armor, Jump Booster, Portable Diving Gear, Rare Crystal Set, Crystal Transformation, Explosive Sack, Golden Knife, Stardust Regulator, Cryo Sphere
Improved FormulasPortable MG Turret: Barrage of Bullets, Portable MG Turret: Explosive Automatic Ammo, Updraft Cannon: Gravity Lite, Scout Drone: Condensation Drone, Grenade: Line Charge, Frag Grenade: Viscoelastic Cold Fire, Claymore Mine: Frost Trap, Robotics Facility: Skilled Mechanician, Flamethrower Trap: Kebob Party

Additional Notes:

To allow Metas to obtain full manufacturing capabilities earlier and focus their time and resources on genuine exploration and combat, we will remove five crafting facilities: Intermediate Supplies Workbench, Intermediate Weapons Bench, Intermediate Garage, Small Synthesis Bench, and Intermediate Stove. Existing intermediate crafting facilities can no longer craft items, but can be dismantled. Crafting formulas from intermediate facilities have been reallocated to the corresponding advanced facilities, and the Tech unlock nodes for advanced facilities have been moved forward in the

Source

Steam News / 19 March 2026

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