Update log
Full Once Human update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- UI and audio
- Fixes
- Maps
- Workshop
Dear Metas,
Since you arrived in Nalcott, the Tech system has been a primary mean of survival against this world of unknowns. However, the current system merely serves as an objective for unlocking abilities through upgrades, far from delivering the rich experience it was meant to offer. Thus, we plan to make a comprehensive iteration of the Tech system to shape and restore the survival experience of Metas in Nalcott, infusing each scenario with unique pleasure of survival and gameplay.
I. Core Rule Updates for the New Tech System
Under the new Tech plan, we've restructured the Tech tree. It now consists of four branches: Survival, Production, Combat, and Building (some scenarios feature exclusive Tech tabs). Tech unlocks are no longer tied to seasonal phases or character levels—progress is entirely determined by exploration progress.
1. Tech Unlock
Metas begin with basic Tech abilities upon arriving in Nalcott. Subsequent Tech can be unlocked via Tech tree allocation, Reverse Engineering, or Tech invention. More unlocks will elevate Tech levels, granting regular level rewards, Tech enhancement attempts, and Territory expansion effects. Tech Levels reset at the end of a scenario.
1.1 Tech tree Allocation
Spend Tech points to manually select and unlock target Tech.
Some Tech requires manual unlocking by unlocking prerequisite Tech first.
Tech points are obtained by leveling up, repeatedly researching facilities/items, exploring mysterious chests, or defeating Elites.
1.2 Reverse Engineering
Metas unlock the Tech research bench by default.
Place facilities or items with cultural artifacts tags collected in the wild into the research bench to directly unlock their corresponding Tech Formulas on the tree, bypassing unlock order or level restrictions.
Repeating Reverse Engineering on the same facility/item yields Tech points.
Note: Lost gear and gear transferred from Eternaland cannot be reverse-engineered or repaired, but can be traded and used.
1.3 Tech Inventions
Metas conduct Tech inventions at the research bench by experimenting with different combinations of item resources.
The invention outcome and success rate are influenced by the type and quantity of materials invested, as well as the Tech level.
Upon success, the corresponding Tech Formula is unlocked (not restricted by prerequisite Tech), and finished facilities or items are obtained;
Failure means no formula is unlocked, but a portion of the invested materials is refunded.
2. Tech Enhancement
As Tech Levels increase, Metas can earn Tech Enhancement Points to enhance certain Techs, unlocking special bonus effects.
In the Tech interface, you can view Tech abilities that can be enhanced, spend Tech enhancement Points to enhance them, and gain extra bonus effects.
Items with enhanced effects can be exchanged or traded with other Metas.
Note: Within a scenario cycle, Tech enhancement results are uniquely fixed and cannot be reset—all Metas share the same outcomes. Choose carefully.
3. Specialization System Removal Guide
The entire Tech specialization system will be removed. Original specialization-related abilities or items will be obtainable through the following methods:
Tech Tree Unlock
Tech enhancements activate related abilities
Some specializations are assigned to class abilities
Certain specialization items can be directly obtained through exploring the open world
II. Adjustments to Resources, Materials, and Formulas
Minerals
Tin and aluminum ores will no longer spawn in the open world map, and all related ingot formulas have been restructured. This change aims to reduce ore-type complexity and provide Metas with a clearer resource progression path.
Scrap
Settlement loot adjustments: Useless Scrap in settlements has been significantly reduced in quantity and variety, replaced by more practical items—Furniture, gameplay tools, equipment, consumables, gun linings, crafting materials, ammunition, and food.
Scrap Resource Adjustments: Original scrap items now serve new purposes—footballs can be thrown
Source
