What changed
1 fix2 additions4 changes0 removals
- UI and audio
- Gameplay
- Events
addedAn update focused entirely on bugfixes and quality of life updates. The main one is turning Add Supplies orders to AOE orders by default, instead of only when the current tile is fully supplied. Having supply and medical units run back and forth is an idea that sounds good on paper, but doesn't translate too well in practice. I'm hoping that this helps manage logistics a bit better even if it's technically less realistic.
addedThat being said, the last few updates over recent months have been mostly focused on AI changes, bugfixes, and quality of life updates. I've added all the major features I planned to add, and some I didn't even plan on adding when I began this project. While I don't intend to stop working on the game entirely, I feel the game is fully-featured and stable enough to justify a full 1.0 release. I'm setting a tentative date of August 8 (the black day of the German Army) as a 1.0 release date. Feel free to let me know your thoughts on the issue.
changedSupplying field kitchens and dugouts is now essentially an AOE effect in which units will supply the kitchen/dugout they're standing on as well as nearby ones. Previously this would only happen if the kitchen/dugout the unit was currently on was already fully supplied, now it happens by default.
changedIf you issue an order to Add Supplies to dugouts by dragging over an area which includes multiple dugouts, units will now move on to other selected dugouts and add supplies to them too rather than just choosing one and sticking with it.
fixedFixed bug with event log in which it was not refreshing latest events properly.
changedEvent log now properly clears out when loading a saved game.
On The Western Front changes
addedAn update focused entirely on bugfixes and quality of life updates. The main one is turning Add Supplies orders to AOE orders by default, instead of only when the current tile is fully supplied. Having supply and medical units run back and forth is an idea that sounds good on paper, but doesn't translate too well in practice. I'm hoping that this helps manage logistics a bit better even if it's technically less realistic.
addedThat being said, the last few updates over recent months have been mostly focused on AI changes, bugfixes, and quality of life updates. I've added all the major features I planned to add, and some I didn't even plan on adding when I began this project. While I don't intend to stop working on the game entirely, I feel the game is fully-featured and stable enough to justify a full 1.0 release. I'm setting a tentative date of August 8 (the black day of the German Army) as a 1.0 release date. Feel free to let me know your thoughts on the issue.
changedSupplying field kitchens and dugouts is now essentially an AOE effect in which units will supply the kitchen/dugout they're standing on as well as nearby ones. Previously this would only happen if the kitchen/dugout the unit was currently on was already fully supplied, now it happens by default.
changedIf you issue an order to Add Supplies to dugouts by dragging over an area which includes multiple dugouts, units will now move on to other selected dugouts and add supplies to them too rather than just choosing one and sticking with it.
fixedFixed bug with event log in which it was not refreshing latest events properly.
Hi all,
An update focused entirely on bugfixes and quality of life updates. The main one is turning Add Supplies orders to AOE orders by default, instead of only when the current tile is fully supplied. Having supply and medical units run back and forth is an idea that sounds good on paper, but doesn't translate too well in practice. I'm hoping that this helps manage logistics a bit better even if it's technically less realistic.
That being said, the last few updates over recent months have been mostly focused on AI changes, bugfixes, and quality of life updates. I've added all the major features I planned to add, and some I didn't even plan on adding when I began this project. While I don't intend to stop working on the game entirely, I feel the game is fully-featured and stable enough to justify a full 1.0 release. I'm setting a tentative date of August 8 (the black day of the German Army) as a 1.0 release date. Feel free to let me know your thoughts on the issue.
Bugfixes/Changes:
Supplying field kitchens and dugouts is now essentially an AOE effect in which units will supply the kitchen/dugout they're standing on as well as nearby ones. Previously this would only happen if the kitchen/dugout the unit was currently on was already fully supplied, now it happens by default.
If you issue an order to Add Supplies to dugouts by dragging over an area which includes multiple dugouts, units will now move on to other selected dugouts and add supplies to them too rather than just choosing one and sticking with it.
Fixed bug with event log in which it was not refreshing latest events properly.
Event log now properly clears out when loading a saved game.
Infantry and artillery alike will now attempt to reposition themselves closer to company HQ units when repositioning after completing their orders.
Made units engaging in counter fire less inclined to fire endlessly even when opposing units have already ceased fire.
Hooked scheduled group functionality into online co-op.
Thanks for playing!