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Steam News18 March 20251y ago

Update - March 18

Hi all, Some fairly large changes in this update, mostly revolving around Scheduled Orders. The Scheduled Orders subscreen has been reworked to allow for several new features.

Full notes

Full On The Western Front update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedThe Scheduled Orders subscreen has been reworked to allow for several new features. First of all is the ability to group scheduled orders together. This allows you to view groups of orders at a time instead of having to constantly scroll through the entire list of orders.
addedYou can now also view scheduled orders by order type and unit type/size. Once an order type is filtered, you can see which units are assigned to that action. Clicking on a specific unit then allows you to see all orders the unit is assigned to. This allows you to manage which units are assigned to which order a little bit more easily.
changedOn top of all of this, I've changed the way orders are issued so that you can directly set the end time rather than guess-timating the duration. Not only is it more clear, it also facilitates the editing of existing orders, although there are a few limitations with editing orders.
removedThe Is Template and Target Area options cannot be edited, as allowing for these to be changed would have required a rewrite of scheduled orders that would have broken existing saves, which I am no longer willing to do. For the same reason, orders are still limited to a day or less - even with the direct setting of end times, there is no way to have an order last for, say, a week straight.
fixedFixed edge case in which units would automatically stop suppressing an area.
fixedFixed Stunned unit effect label.

On The Western Front changes

addedThe Scheduled Orders subscreen has been reworked to allow for several new features. First of all is the ability to group scheduled orders together. This allows you to view groups of orders at a time instead of having to constantly scroll through the entire list of orders.
addedYou can now also view scheduled orders by order type and unit type/size. Once an order type is filtered, you can see which units are assigned to that action. Clicking on a specific unit then allows you to see all orders the unit is assigned to. This allows you to manage which units are assigned to which order a little bit more easily.
changedOn top of all of this, I've changed the way orders are issued so that you can directly set the end time rather than guess-timating the duration. Not only is it more clear, it also facilitates the editing of existing orders, although there are a few limitations with editing orders.
removedThe Is Template and Target Area options cannot be edited, as allowing for these to be changed would have required a rewrite of scheduled orders that would have broken existing saves, which I am no longer willing to do. For the same reason, orders are still limited to a day or less - even with the direct setting of end times, there is no way to have an order last for, say, a week straight.
fixedFixed edge case in which units would automatically stop suppressing an area.

Hi all,

Some fairly large changes in this update, mostly revolving around Scheduled Orders.

The Scheduled Orders subscreen has been reworked to allow for several new features. First of all is the ability to group scheduled orders together. This allows you to view groups of orders at a time instead of having to constantly scroll through the entire list of orders.

You can now also view scheduled orders by order type and unit type/size. Once an order type is filtered, you can see which units are assigned to that action. Clicking on a specific unit then allows you to see all orders the unit is assigned to. This allows you to manage which units are assigned to which order a little bit more easily.

On top of all of this, I've changed the way orders are issued so that you can directly set the end time rather than guess-timating the duration. Not only is it more clear, it also facilitates the editing of existing orders, although there are a few limitations with editing orders.

The Is Template and Target Area options cannot be edited, as allowing for these to be changed would have required a rewrite of scheduled orders that would have broken existing saves, which I am no longer willing to do. For the same reason, orders are still limited to a day or less - even with the direct setting of end times, there is no way to have an order last for, say, a week straight.

Bugfixes/Changes:

  • Fixed edge case in which units would automatically stop suppressing an area.

  • Fixed Stunned unit effect label.

  • If you select some combination of rifle units and engineers, construction options will now appear in the right-click context menu. The same also happens in underground mode if you select some combination of engineers and tunnelers.

  • Fixed bug in which units resetting to Watch Duty after attacking would endlessly churn back and forth between positions instead of reverting to watch duty.

  • Fixed bug when playing with fog of war on in which you could click on and reveal tiles the enemy division was building if construction progress was still at 0%.

  • Reduced aggressiveness of units near enemy front lines during offensives unless Operations officer is enabled. Having units automatically storm enemy trenches en masse removes quite a bit of control over proceedings.

  • Existing orders can now be renamed and edited, including adding new tiles to the order.

  • Scheduling orders now allows you to set the end time directly rather than using duration.

  • Fixed bug in which artillery units finishing scheduled orders would continue moving forward.

  • Fixed scheduled orders for anti-air. I had accidentally removed them when I added attack unit orders for different weapon types.

  • You can now view and filter all units currently assigned to scheduled orders, as well as view any orders each unit is attached to.

  • You can now filter active scheduled orders by order type.

  • Clicking the checkbox on a subordinate unit's name on the unit information popup now only selects that unit and its subordinates. Previously, clicking "Select All" would select all subordinates of the currently displayed unit, rather than just the subordinates of the unit whose checkbox was toggled.

  • Tweaked camera scroll speed. Downward and upward scroll are now evenly balanced. SCroll speed now adjusts to zoom level.

New Localization keys:

  • SCHEDULE_ORDER_SCREEN_SAVE_ORDER_NAME_BTN

  • SCHEDULE_ORDER_SCREEN_REVERT_ORDER_NAME_BTN

  • SCHEDULE_ORDER_SCREEN_MODIFY_ORDER_BTN

  • SCHEDULE_ORDER_SCREEN_END_TIME_LBL

  • SCHEDULE_ORDER_SCREEN_END_DAY_LBL

  • SCHEDULE_ORDER_SCREEN_CREATE_GROUP

  • SCHEDULE_ORDER_SCREEN_ADD_TO_GROUP

  • SCHEDULE_ORDER_SCREEN_REMOVE_GROUP

  • SCHEDULE_ORDER_SCREEN_SHOW_AREAS

  • SCHEDULE_ORDER_SCREEN_SHOW_GROUPS

  • SCHEDULE_ORDER_SCREEN_SHOW_UNITS

Updated Localization keys:

  • SCHEDULE_ORDER_SCREEN_ADD_TO_ORDER_BTN

  • UNIT_DETAIL_WINDOW_SELECT_VISIBLE

  • UNIT_DETAIL_WINDOW_SELECT_ALL_TOOLTIP

  • UNIT_DETAIL_WINDOW_SELECT_VISIBLE_TOOLTIP

Thanks for playing!

Source

Steam News / 18 March 2025

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