Update log
Full On The Road - The Truck Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
Today we have already the patchnotes for the upcoming update ready for you :)
🇬🇧 upcoming patch 🆕️ Most important changes/new features • Limitation of the load, in addition to weight, also by base area • Refuelling system added at various locations in the game world (fuel truck and trailer) • AI employees now incur fuel costs • Weekly salaries for AI employees added incl. display of payment in the on-screen navigation system • Added transport of cows • Trailers are now stored in the 5 parking spaces in the shelter at the company headquarters • Start/destination selection now possible in the route planning window • Added fuel trucks and trailers • Adjustable vibration function for controller activated (reaction to engine, accidents and kerbs) • Savegame storage via steamcloud 🚚 Gameplay • Speed display in the on-screen sat nav is updated in longer cycles • Nearby trucks/trailers combined on one symbol in the world map (incl. separate listing) • Adjustment of sales proceeds for trucks and trailers (residual value lower than new price) • Balancing of economy values (purchase prices, remuneration, salaries, etc.) ⚙️ Optimizations • Optimized performance in the paint designer and in the world map • Default bindings for steering wheel and controller templates • Special bindings for Xbox 360, XB1, PS4 and PS5 controllers • Removed unnecessary animation controllers and rigs for vehicles • Trigger colour at gas stations and loading/unloading points changed for better recognition 🖱 Menu navigation • Menu for key assignment translated into other languages • Adaptation of the UI for employee list • Assignment of employees to vehicles corrected • Display of maximum loading area in trucks/trailer statistics • By clicking on the position of the driver in the world map, it now moves correctly • Rocco Schädel profile picture changed • Splashscreens updated + logos replaced + Toxtronyx changed to tox2 in the credits • Credits updated • Various translations added (e.g. in menus and notifications) • Icons in the shop and logistics menu updated 📊 Physics • Loading values are more realistic (incl. cattle transport) • Expansion of transmission features (total weight of truck/trailer now influences the behaviour of the transmission shifting) • Improved driving physics with regard to loading 👾 Bug fixes • Error when purchasing a new vehicle, in connection with the message "Please pick up the purchased motor vehicle first", although there is no vehicle at the position, has been fixed • Bug in tutorial display corrected (when trailer placed in game world) • More than 3 buttons in the logistics menu for employees (9 slots available) • Driver display at the bottom right can also be switched through for trucks that were not active when the savegame was loaded • (unintentional) overwriting of a profile with the same name no longer possible • Destination "gas station" is removed from the order list as soon as the distance falls below a certain level • MouseOver for accepted order jumps to the position of the gas station on the world map • Petrol station symbol is displayed in the list of accepted order • Corrected up/down rotation of the orbit camera • No more penalty for cancelling an order if goods have not yet been loaded • Route planning: incorrect display of the company name corrected • On screen navi is displayed when changing to animal transporter • Graphics option "Texture filtering" can also be changed with keyboard and controller • No negative load values for AI employees • Path calculations corrected • Error when cancelling orders for AI employees corrected • Corrected:
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