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Steam News5 October 20187y ago

On The Road - Update 0.7.2 build 26 2018-09-19

Steam Workshop Repaints are encrypted now making it harder to steal and reupload your work Messagebox warning you that you are in offline mode added Internal console (new!

Full notes

Full On The Road - The Truck Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions8 changes1 removal
  • Workshop
  • Performance
  • Gameplay
  • Maps
  • Fixes
changedSteam WorkshopRepaints are encrypted now making it harder to steal and reupload your work
addedSteam WorkshopMessagebox warning you that you are in offline mode added
addedSteam WorkshopInternal console (new! Enable/disable with alt gr key)
addedSteam Workshopinternal console added with two prompts - „reset_AI“ respawn ai vehicles - „settime h“ eg.: settime 12 = 12am
changedAIreworked spawner for optimization (details in Optimizations section
addedGameplaynew company (roadhouse) at A19

On The Road - The Truck Simulator changes

changedRepaints are encrypted now making it harder to steal and reupload your work
addedMessagebox warning you that you are in offline mode added
addedInternal console (new! Enable/disable with alt gr key)
addedinternal console added with two prompts - „reset_AI“ respawn ai vehicles - „settime h“ eg.: settime 12 = 12am
changedreworked spawner for optimization (details in Optimizations section

Steam Workshop

  • Repaints are encrypted now making it harder to steal and reupload your work

  • Messagebox warning you that you are in offline mode added

Internal console (new! Enable/disable with alt gr key)

  • internal console added with two prompts - „reset_AI“ respawn ai vehicles - „settime h“ eg.: settime 12 = 12am

AI

  • reworked spawner for optimization (details in Optimizations section

Gameplay

  • new company (roadhouse) at A19

  • Changelog Window in main menu added

  • GPS device shows only the current route and not all of them

Optimizations

  • Fixed the CPU spikes caused by the BlockLOD system

  • Switched font texture settings to prevent Font.CacheFontForText CPU spikes

  • Switched all debugging informations and windows to EditorOnly to remove corresponding CPU spikes

  • AI vehicle spawner pools vehicles to reduce allocation garbage

  • The following changes apply to all areas of the map- Removed unneccessary collisions from buildings - Removed build in tree colliders and added simple capsule colliders where neccessary - Removed unneccessary scripts from scenes - Removed unused tree prefabs from terrains - Bush row collisions replaced with fast and simple boxcollisions - Traffic lights splitted into technical and visual part and later one integrated into BlockLOD system

Map

Finished updating all eastern sectors

Roadhouse added to A19

Graphics

  • Reworked post processing

Fixes

  • Fixed a bug that could prevent unlocking employees

  • Fixed the not unlocking vehicles unless you switch to the overview menu first

  • Fixed missing collision of carparks

  • Fixed wrong Api Compatability Level

  • Fixed several minor issues in Berlin

  • Moved benches in several cities to their correct render layer (increases performance)

  • Fixed advanced direction signs at cloverleaf Schwerin

  • Fixed missing collider of one market stand type

  • Fixed the not loading default repaint when there is no savegame at first start

Source

Steam News / 5 October 2018

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