Full notes
Full On The Road - The Truck Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
On The Road - The Truck Simulator changes
Features
Gigaliners (Roadtrain combi with dolly and steered drawbar)
two axled tandem trailer added
Updated Economy system to 0.1.5
Payload capacity influences the reward of contract jobs giving the trailer purchase a sense
Pictures for different load types
Number of goods increased to 6
Micro shadows based on Naughty Dog's whitepaper added
AI traffic coach
Reduced power of AI vehicles making them more stable near crossings and behave more natural
New input system featuring massive changes
Mouse steering
Hotplugging (plug/unplug your devices without the need to restart
Device dependend keymapping
Devices are tracked and recognized after replugging
128 buttons per device making all buttons on G27 or G29 work!
Automatic calibration of devices (no more setting of polarity and remap...)
Cockpit Camera rotation can be mappedkann neu belegt werden
Several other formally fixed bindings can be remapped
Controller Menu better structured and will probably dissapear entirely in near future
Primary and secondary binding for keybord input
Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding
Trailer brakes including the simulation of the brake valve causing the trailer to brake slightly earlier and harder than the truck to keep the combination in line
Fixes
fixed visual artifacts on gps device and mirrors caused by SSAO
Fixed culling issues of the new decal system
Fixed a nav device issue at TruckService Bremen
Truck automatically shifts to neutral when hopping off instead of something useless
Sound system correctly switches between cockpit and exterior mode when hopping off
Fixed a bug in the mixer routing occured in 0.6.2 now the audio settings are working again
Map view in logistic menu now gets correctly saved and loaded
Camera rotation with sticks or controller buttons is now as fast as with the mouse
More sidewalk UV coordinates fixed in Hamburg
Missing fence collision and gap in the road near Bispingen fixed
Gap in the fence near the headquarter in Rostock fixed
Missing tree billboards at some trees at cross Magdeburg fixed
Dissapearing AI vehicles and nav device problems near Bispingen, Cross Wismar and in southern Bremen fixed
position light issues of the TGX fixed
Force Feedback and Logitech LEDs are back
Known issues
No warning when on low fuel
AI ignores player truck after leaving the cabin
On several devices the Force Feedback strenght is ignored (during test phase this occured with several Thrustmaster wheels)
Source
Changelog.gg summarizes and formats this update. How we read updates.
