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Steam News17 August 20178y ago

On the Road Update Version 0.6.3 2017-08-17

Features Gigaliners (Roadtrain combi with dolly and steered drawbar) two axled tandem trailer added Updated Economy system to 0.1.

Full notes

Full On The Road - The Truck Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
addedFeaturestwo axled tandem trailer added
changedFeaturesUpdated Economy system to 0.1.5 Payload capacity influences the reward of contract jobs giving the trailer purchase a sense Pictures for different load types Number of goods increased to 6
addedFeaturesMicro shadows based on Naughty Dog's whitepaper added
changedFeaturesReduced power of AI vehicles making them more stable near crossings and behave more natural
addedFeaturesNew input system featuring massive changes Mouse steering Hotplugging (plug/unplug your devices without the need to restart Device dependend keymapping Devices are tracked and recognized after replugging 128 buttons per device making all buttons on G27 or G29 work! Automatic calibration of devices (no more setting of polarity and remap...) Cockpit Camera rotation can be mappedkann neu belegt werden Several other formally fixed bindings can be remapped Controller Menu better structured and will probably dissapear entirely in near future Primary and secondary binding for keybord input Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding
fixedFixesfixed visual artifacts on gps device and mirrors caused by SSAO

On The Road - The Truck Simulator changes

addedtwo axled tandem trailer added
changedUpdated Economy system to 0.1.5 Payload capacity influences the reward of contract jobs giving the trailer purchase a sense Pictures for different load types Number of goods increased to 6
addedMicro shadows based on Naughty Dog's whitepaper added
changedReduced power of AI vehicles making them more stable near crossings and behave more natural
addedNew input system featuring massive changes Mouse steering Hotplugging (plug/unplug your devices without the need to restart Device dependend keymapping Devices are tracked and recognized after replugging 128 buttons per device making all buttons on G27 or G29 work! Automatic calibration of devices (no more setting of polarity and remap...) Cockpit Camera rotation can be mappedkann neu belegt werden Several other formally fixed bindings can be remapped Controller Menu better structured and will probably dissapear entirely in near future Primary and secondary binding for keybord input Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding

Features

  • Gigaliners (Roadtrain combi with dolly and steered drawbar)

  • two axled tandem trailer added

  • Updated Economy system to 0.1.5

    1. Payload capacity influences the reward of contract jobs giving the trailer purchase a sense

    2. Pictures for different load types

    3. Number of goods increased to 6

  • Micro shadows based on Naughty Dog's whitepaper added

  • AI traffic coach

  • Reduced power of AI vehicles making them more stable near crossings and behave more natural

  • New input system featuring massive changes

    1. Mouse steering

    2. Hotplugging (plug/unplug your devices without the need to restart

    3. Device dependend keymapping

    4. Devices are tracked and recognized after replugging

    5. 128 buttons per device making all buttons on G27 or G29 work!

    6. Automatic calibration of devices (no more setting of polarity and remap...)

    7. Cockpit Camera rotation can be mappedkann neu belegt werden

    8. Several other formally fixed bindings can be remapped

    9. Controller Menu better structured and will probably dissapear entirely in near future

    10. Primary and secondary binding for keybord input

    11. Crossmapping fixed and split into the categories Driver and Truck. You can now use Up Arrow for walking forward and throttle but not for throttle and indicator at the same time making it harder to mess up the binding

  • Trailer brakes including the simulation of the brake valve causing the trailer to brake slightly earlier and harder than the truck to keep the combination in line

Fixes

  • fixed visual artifacts on gps device and mirrors caused by SSAO

  • Fixed culling issues of the new decal system

  • Fixed a nav device issue at TruckService Bremen

  • Truck automatically shifts to neutral when hopping off instead of something useless

  • Sound system correctly switches between cockpit and exterior mode when hopping off

  • Fixed a bug in the mixer routing occured in 0.6.2 now the audio settings are working again

  • Map view in logistic menu now gets correctly saved and loaded

  • Camera rotation with sticks or controller buttons is now as fast as with the mouse

  • More sidewalk UV coordinates fixed in Hamburg

  • Missing fence collision and gap in the road near Bispingen fixed

  • Gap in the fence near the headquarter in Rostock fixed

  • Missing tree billboards at some trees at cross Magdeburg fixed

  • Dissapearing AI vehicles and nav device problems near Bispingen, Cross Wismar and in southern Bremen fixed

  • position light issues of the TGX fixed

  • Force Feedback and Logitech LEDs are back

Known issues

  • No warning when on low fuel

  • AI ignores player truck after leaving the cabin

  • On several devices the Force Feedback strenght is ignored (during test phase this occured with several Thrustmaster wheels)

Source

Steam News / 17 August 2017

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