Full notes
Full On The Road - The Truck Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Fixes
On The Road - The Truck Simulator changes
The new On the Road update to version 0.6.2 lays the foundation for the upcoming economy system – you can now purchase more trucks for your vehicle fleet. Additionally the update includes functional petrol stations allowing you to refuel your trucks. Furthermore, there are noticeable improvements to the AI traffic, textures, vehicle physics, and more aspects of the game. As usual, the update will be downloaded and installed automatically via Steam.
Main Features:
Working Petrolstations and fueling
Removed invisible barriers for the driver
Hop off wherever you want
Italian localisation
Features:
New input manager for 3 different devices at once plus keyboard settings
Force Feedback management expanded to three devices
Controller menu auto adjusts known devices (List of known devices will be expanded in near future)
Deadzone sliders moved to input menu for each function that is assigned to an axis
Semitruck+trailer added
Standard truck is now without rigid trailer
Rigid trailer and semi truck can be bought within the vehicles menu (WIP)
New vegetation system added with shadow casting billboards and rotateable trees
New Decal system added (massive dirt, grafiti, asphalt patches) for testing added to Kiel
Mirrors refresh every frame now but only when they are visible (warning! Better hardware needed for ultra wide screen)
Improved light and reflection setup Started adding different road and sidewalk materials
Rigid trailer materials reworked (WIP) and trailer length increased
TGX front bumper and headlights reworked
Many new and reworked textures mainly on roads and sidewalks
Lanterns reworked
Improved water materials
Chinese loca simplified and traditional (community based)
Slovak loca (community based)
G27/G29 shift LEDs flash red at shiftpoint or at speeding more than 90kph
Fixes:
Complete rework of ai control triggers
Complete rework of ai collision avoidance
Fixed a bug in the collider structure causing left turning ai vehicles to ignore the player
Massively stabilized ai, reduced CPU load of ai and increased number of spawned vehicles
Fixed a number in the differential lock settings causing a power transfer of 1000% instead of 10% causing the truck to drift
Removed occassional CPU spikes caused by unused light features of Unity
Removed sun from the reflection to remove the ugly spots on reflective surfaces
Decreased rain sound volume in cockpit
Known issues
No warning when on low fuel
Unwanted gearshift when climbing back into the cabin
AI ignores player truck after leaving the cabin
Source
Changelog.gg summarizes and formats this update. How we read updates.
